Current 1.0 crop values / instant calculation

Scrap Mechanic Raid Calculator - Crop Raid Tool

Enter every planted crop in one cluster and the number of players counted by the raid. The calculator returns the current raid level, exact bot budget, multiplayer modifier, weighted enemy forecast, and one possible drop timeline.

Checked version 1.0.0.86710 current crop values7 raid levels9 enemy variantsUp to 10,000 simulations
01 / Planting cluster

Count the crops in one raid area

Enter whole planted crop counts. Harvested items and stored food do not count.

Boundary presets

Load exact one-player inputs to verify the calculator's edge rules.

02 / Multiplayer scaling

Players counted by the raid

Each extra player adds 50% of the level minimum budget. The modifier reaches its ×2 cap at three players.

Current timing and area rules

What happens after the farm is detected

The calculator handles the numerical raid decision. The live world still controls spawn direction, exact positions, pathfinding, and which valid weighted enemy groups are rolled.

01Countdown60 sec

A positive crop value starts the current raid countdown.

02Early reset10 sec

Adding a qualifying crop during the opening window resets the timer.

03Opening drop12 sec

The first group begins dropping after the attack phase starts.

04Planting cluster10 units

Nearby planting positions inside this distance are merged.

05Raid radius96 units

The raid manager associates the attack with this wider area.

Raid level table

Every current crop-value threshold

Crop count alone is not enough. A Pineapple contributes 1,000 points, while a Tomato contributes 1, so two equal-sized plots can create very different raids.

Browse the crop Wiki →
LevelStarts atBase budget band
Level 11230
Level 2502050
Level 310075135
Level 4550125200
Level 51,000300500
Level 65,500500700
Super10,0011,0005,000
Exact result

What the calculator knows

  • Total crop value for the entered planting cluster.
  • The discrete raid level, including the strict Super boundary.
  • The interpolated bot budget with the current player modifier.
  • How many crop-value points remain before the next level.
  • Expected bot averages, appearance rates, and observed simulation range.
Runtime outcome

What remains random

  • The exact live weighted sequence, beyond the simulated forecast.
  • The exact direction and position of each group drop.
  • How terrain and pathfinding change the route to the crops.
  • Live-session behavior after groups have been generated and locked.
Current raid troubleshooting

Timer, planting, and spawn questions

Use these checks after the number is correct but the live farm does not behave the way an older raid guide describes.

Build the farm defense route →
01

Can one crop trigger a raid in Scrap Mechanic 1.0?

Yes. The current Level 1 threshold begins at a positive plant value of 1, so one Tomato or one Potato enters the first raid band. The final bot budget and group roll are still separate calculations.

02

Why did the raid panel disappear after I reloaded or drove away?

Raid state is saved, but the panel is local: it is shown while the player is inside the 96-unit raid area and the farm is the closest positive-value raid. Return to the crop cluster before assuming the countdown was deleted.

03

Why can I not plant more crops during the attack?

The soil blocks new planting while its area has an active raid. Finish the attack state first; adding seeds is not a valid way to change the live wave after it begins.

04

Why did no bots appear at the exact timer position?

The calculator determines level and budget, not a fixed spawn tile. Terrain, valid navigation, drop positions, player proximity, and the weighted enemy-group roll control the live arrival.