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Scrap Mechanic WikiCrops

Plantable produce used for food, trading, ammunition, deliveries, and Survival progression, including mid and high raid-value crops such as Chili.

Category focus
Seeds, water, growth, harvest, and raids
Page structure
List → individual entry
Category 07Tomato item icon in Scrap MechanicCrops
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Crops field index

Open an entry only when it has unique numbers, recipes, drops, or progression routes. Shared category advice stays on this page.

Category field guide

Treat a Farm as a Timed System

A crop plot needs soil, a seed, water, time, and a safe harvest path. Larger or more valuable fields can attract more pressure, so expand only when watering, storage, and defense can support the next harvest.

Category field guide

Farm Layout

  • Use straight rows if pumps, water cannons, or Vacuum Pumps will be added later.
  • Keep seed storage away from the active crop line and raid approach.
  • Harvest and move produce to storage before rebuilding damaged defenses.
01
Tomato item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Tomato

The early Survival staple for food and trading crates—1.0 calculator value 1, 21-minute grow cycle, and the overview hub for classic versus modern raid math.

Grow time
21 min (10.5 fertilized)
Harvest amount
1
02
Carrot item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Carrot

Early food crop at calculator value 2—slightly spicier raid weight than Tomato, and the crate currency that unlocks Banana seeds at the trader.

Grow time
21 min (10.5 fertilized)
Harvest amount
1
03
Redbeet item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Redbeet

Mid-early produce at calculator value 5—five times a Tomato—and the crate currency that funds Blueberry seeds at the trader.

Grow time
21 min (10.5 fertilized)
Harvest amount
1
04
Potato item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Potato

The ammo crop: calculator value 1 like Tomato, but harvest amount 5 per plant—Survival’s primary Spudgun economy engine.

Grow time
21 min (10.5 fertilized)
Harvest amount
5
05
Cotton crop from Scrap Mechanic
Version 1.0 · Checked July 2026

Cotton Crop

A fabric and crafting resource plant—not a raid-primary food crop. Absent from the 1.0 Raid Calculator plant list; grow it for Cotton supply and garments, not for raid budgeting.

Grow time
21 min (10.5 fertilized)
Harvest amount
1
06
Banana item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Banana

Mid-tier fruit at calculator value 15—matches Chili’s plant weight—and typically unlocked by trading Carrot Crates for Banana Seeds.

Grow time
21 min (10.5 fertilized)
Harvest amount
1
07
Blueberry item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Blueberry

Fruit crop at calculator value 50—the jump from mid-tier bananas into serious raid budgeting, often funded by Redbeet Crate trades.

Grow time
21 min (10.5 fertilized)
Harvest amount
1
08
Orange item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Orange

High fruit crop at calculator value 100—transport and trader Tomato-Crate funding matter as much as watering once seeds are in hand.

Grow time
21 min (10.5 fertilized)
Harvest amount
1
09
Broccoli item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Broccoli

High-value 42-minute crop at calculator value 500—needs a second watering unless fertilized, and belongs only on farms already cleared for serious raid pressure.

Grow time
42 min (21 fertilized)
Harvest amount
1
10
Pineapple item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Pineapple

Top calculator crop at plant value 1000 with the same 42-minute / double-water rules as Broccoli—advanced farms only, verified as a complete cycle before scaling.

Grow time
42 min (21 fertilized)
Harvest amount
1
11
Chili item icon in Scrap Mechanic
Version 1.0 · Checked July 2026

Chili

A 1.0 mid-tier plant-value spike at calculator value 15—on par with Banana—but with grow timing that should be verified in the live client before large plantings.

Introduced
1.0 crop
1.0 calculator value
15