A mechanic overlooking a working Scrap Mechanic farm
Survival knowledge / arranged by player decision

Scrap Mechanic - Survival Guides and Field Manuals

Eight complete manuals: two start points, then two data-led guides for Survival, Building, and Progression. Detailed item records stay in the Wiki instead of being repeated here.

Manuals
8
Categories
3 × 2
Standalone
2
Two standalone manuals

Choose your starting point

New worlds start with measured first-hour checkpoints. Existing worlds start with the save, mod, and patch boundary.

Mechanics working inside a powered Scrap Mechanic stationStart here / 17 min
Standalone · Version 1.0.3

Beginner Guide - Crash Site to Mechanic Station

Enter the crashed ship to start Getting Started, follow the path opposite its entrance to the pond, fill the Water Bucket, extinguish the three marked fires inside, recover the nearby Master Battery, restore ship power, reconnect the console with the Connect Tool, and take the Logbook before leaving for the Mechanic Station.

Open the first-hours route →
Six category guides

Three jobs, two manuals each

Each pair covers a different player decision and links to the exact Wiki records behind its numbers.

01

Survival

Crop-value decisions, raid recovery, ammunition budgets, and Warehouse combat.

02

Building

One exact starter chassis and three automation systems with pass/fail tests.

03

Progression

Garage blueprint production and a complete 34-achievement route.