Maximum on-screen figure stated for the new lighting system.

Scrap Mechanic Updates - 1.0.3 Current
A picture-led, data-backed guide to Scrap Mechanic 1.0 and Drilling Thunder: what the release added, what changed for returning players, and which launch bugs were fixed in patches 1.0.1 through 1.0.3.
This is a new Survival baseline
Scrap Mechanic 1.0 combines the Drilling Thunder expansion with the end of Early Access. The headline additions are a complete voiced Survival story, Excavation Island, underground mines, Growlabs, terrain shaping, a larger bot roster, schematics, new building parts, and a major visual overhaul.
A returning vehicle may still be mechanically useful, but its world, routes, enemies, recipes, progression, raids, lighting, and multiplayer behavior now sit inside a different version boundary. Start with the current version and save decision before following an old guide.
The official notes say the previous five-type roster more than doubles.
Versions 1.0.1, 1.0.2, and 1.0.3 followed the full release.
The published minimum and recommended PC requirement.
Six changes you can see
Each image comes from the official 1.0 release announcement. The captions connect the promotional screenshots to a measurable feature or a player decision instead of treating them as background decoration.
01A complete voiced Survival story
Beginning-to-end storyThe Logbook now supports a full route from the crash through the Farming Planet mystery and a defined ending, with voiced NPCs and main-quest progression.
02New roads, Growlabs, ruins, and hazards
Routes are seed-dependentNew forest roads, desert terrain, bridges, Growlabs, reworked ruins, random NPC encounters, and tornadoes make old navigation knowledge useful but not universally mappable.
03A larger parts library in both modes
Creative access from launchThe release adds a large set of blocks, parts, and interactive parts, and makes the new building set available in Creative without Survival progression.
04The enemy roster more than doubles
5 previous types → more than 10Flying, explosive, underwater, ranged, and digging threats change base design. The developers specifically call the Red Explosive Totebot a priority target.
05The Claygun turns ground into a build system
Survival + CreativePlayers can reshape terrain in both modes, but digging bots prevent clay walls from becoming a guaranteed raid defense.
06Dynamic lighting without ray tracing
Up to 512 lights on screenThe visual overhaul combines dynamic lights, volumetric sunlight and clouds, weather, water, reactive grass, and a new material system.
Eight changes that affect how you play
This Scrap Mechanic 1.0 comparison focuses on decisions: what existed before, what changed in Drilling Thunder, and what returning players need to relearn.
Survival story
The Early Access Survival sandbox had opening objectives and progression systems, but not a complete beginning-to-end campaign.
1.0 ships a complete Survival story about the crash and the rogue farmbots, with fully voiced NPCs and an ending.
The Logbook now carries a long main-quest route instead of only teaching the opening systems.
World and locations
Players explored the earlier generated farmland, roads, ruins, Warehouses, Packing Stations, and trading route.
The world overhaul adds Growlabs, reworked ruins, expanded roads, desert and forest routes, random NPC encounters, weather hazards, and new story locations.
Old route knowledge still helps, but another player's exact terrain is not a universal map for a new 1.0 world.
Mining
Resource machines mainly processed trees and surface rocks with drills, saws, collectors, and refining equipment.
Drilling Thunder adds Excavation Island, abandoned underground mines, Plasma Drills, mining infrastructure, and rare finds below the surface.
Mining becomes a distinct exploration and vehicle-design problem with underground threats and cargo planning.
Bots and combat
Survival was built around five established bot types and familiar raid pressure.
The number of enemy types more than doubles. New threats include explosive, flying, underwater, ranged, and digging behavior.
Target priority, roof protection, water routes, fire safety, and ranged coverage matter more than a single wall.
Building and terrain
Players built with the previous block and interactive-part library on terrain that could not be freely reshaped.
1.0 adds many blocks and interactive parts, makes the new set available in Creative, and introduces the Claygun for terrain shaping.
Terrain is now part of a build, but bots that can dig mean clay is not guaranteed defense.
Recipes and progression
Crafting progression centered on stations, materials, upgrades, traders, and the established recipe set.
Crafting and resources are rebalanced, some recipes are unlocked through Schematic Boxes and the Schematicbot, and Builder quests teach construction.
Having the materials may not be enough; first confirm that the required recipe has been unlocked.
Visuals and performance
The Early Access renderer and multiplayer networking carried the older lighting, weather, water, and connected-player behavior.
The release includes broad optimization, improved network responsiveness, dynamic lighting with up to 512 lights, volumetric clouds, weather, water, grass, and material improvements.
Returning players should recheck graphics settings and test heavy creations in multiplayer instead of assuming old performance.
Quality of life
Loot collection, block placement, engine adjustment, and manual watering used the earlier interaction rules.
Large Chests collect nearby loot bubbles, force-place expands build placement, engine power can be nudged while driving, and Buckets can fill from Water Containers.
Common farm, vehicle, and recovery chores require fewer repeated manual steps.
What Scrap Mechanic 1.0 adds
These systems overlap. A Growlab can be a story location, combat space, source of progression, and reason to redesign an exploration vehicle.
Story and NPCs
A voiced campaign gives Survival a defined route from the crashed ship through the final departure, while side quests add build and supply assignments.
Drilling Thunder
Excavation Island and abandoned mines create a second resource frontier built around drilling rigs, underground travel, rare valuables, and new enemies.
World overhaul
New Growlabs, roads, terrain, ruins, bridges, weather events, and encounters expand how a generated world is read and navigated.
New bot roster
The Survival enemy roster more than doubles. The Red Explosive Totebot is specifically identified by the developers as a high-priority combat target.
Claygun and new parts
The Claygun reshapes terrain in Survival and Creative, while a large new building set expands vehicles, machines, defenses, and decoration.
Schematics and Garage
Schematic progression gates selected recipes, and the Scrap City Garage provides a supported path for using creations across the building modes described by the release.
Survival rebalance
Resource collection, crafting, food, health, perks, and raids were revised so returning players need to relearn more than the story route.
Technical upgrade
Visual rendering, weather, materials, performance, and multiplayer responsiveness all receive major work in the full release.
Scrap Mechanic 1.0 saves and mods
Version choice is the first decision. A backup cannot make incompatible content work, but it prevents a test from becoming permanent damage.
Old Survival world
Use an older Steam branchThe 1.0 world and story changes are not compatible with old Survival saves. Back up the world before changing branches.
Old Creative world
Supported, but back it upThe official release says old Creative worlds can load. Preserve important creations before the first 1.0 save.
Parts mod
Needs an explicit checkThe developers warn that Parts mods are among the categories most likely to require a 1.0 update.
Custom Game
Needs an explicit checkCustom Games may depend on old scripts, recipes, or world behavior. Test on the exact branch named by the author.
Workshop blueprint
Inspect dependencies firstA blueprint may load only when all required parts mods are present and compatible with the current branch.
Scrap Mechanic system requirements
The full release changed the PC baseline. Recheck graphics settings before judging an old heavy creation on the new renderer.
- OS
- Windows 10 64-bit
- CPU
- Intel Core i5-1235U
- Memory
- 8 GB RAM
- Graphics
- Intel Iris Xe
- Storage
- 30 GB
- OS
- Windows 11
- CPU
- Intel i5-12500 or Ryzen 5 5600
- Memory
- 16 GB RAM
- Graphics
- RTX 3060 12 GB or RX 6700 XT 12 GB
- Storage
- 30 GB
Scrap Mechanic patch notes timeline
Patches are newest first. Each card separates the official list count from our player-facing explanation so a repaired launch bug is not mistaken for a feature from the original Drilling Thunder release.

Patch 1.0.3 - Raid, Vault, Underground and CPU Fixes
Creative commands, raids, Vault quests, underground events, and older CPUs
- Added /weather for changing Creative weather.
- Added /timeofday for setting the time of day.
- Added /timeprogress for controlling time progression.
- Fixed raids that could stop triggering and block harvesting.
- Fixed a Vault quest that could fail when its quota was completed early.

Patch 1.0.2 - Quest Progression and Mod Menu Fixes
Challenge chests, the Mods button, stuck quests, and crashes
- Fixed missing items from challenge chests.
- Restored the mods button in Creative and Custom Game mode menus.
- Fixed issues that could prevent certain quests from progressing.
- Resolved additional crash issues.

Patch 1.0.1 - Schematics, Multiplayer and Crashes
Schematics, recipes, multiplayer steering, achievements, and crashes
- A Schematic Box could sometimes fail to unlock anything.
- Already unlocked items could still show a schematic icon.
- Crafting recipes could fail to unlock in games with many players.
- Client steering angle synchronization.
- A crash when being knocked out while reading the handbook.
Scrap Mechanic update FAQ
Direct answers for the long-tail questions players search after the 1.0 release: latest version, release date, old saves, stopped raids, Creative commands, and PC requirements.
What is the latest Scrap Mechanic version?
The latest public version in the official announcements is Scrap Mechanic 1.0.3, published on July 29, 2026 UTC. This page was checked on July 30, 2026.
When did Scrap Mechanic 1.0 and Drilling Thunder release?
Scrap Mechanic left Early Access on July 24, 2026. The 1.0 release includes the Drilling Thunder expansion, a complete Survival story, the world overhaul, underground mining, new bots and parts, and the new visual system.
Do old Scrap Mechanic Survival saves work in 1.0?
Old Survival worlds require an older Steam branch because the 1.0 world and story baseline is not compatible with them. Old Creative worlds can load in 1.0, but important creations should still be backed up before the first save.
Why are Scrap Mechanic raids not starting after 1.0?
Patch 1.0.3 fixed an issue that could stop raids from triggering and prevent harvesting. Update the game and retest from a backup; the patch note does not promise that an already damaged save will repair itself.
What are the Scrap Mechanic 1.0 Creative chat commands?
Patch 1.0.3 added three Creative Mode commands: /weather, /timeofday, and /timeprogress.
What PC specs does Scrap Mechanic 1.0 require?
The published minimum is Windows 10 64-bit, an Intel Core i5-1235U, 8 GB RAM, Intel Iris Xe graphics, DirectX 11, and 30 GB storage. The recommendation is Windows 11, an Intel Core i5-12500 or Ryzen 5 5600, 16 GB RAM, and an RTX 3060 12 GB or RX 6700 XT 12 GB.