Wheelbase
Front axle centerline to rear axle centerline.
Calculate separate inner and outer steering limits for a Level 5Driver's Seat. Use the result to reduce low-speed tire scrub on a conventional front-steered vehicle.
Uses bearing-center geometry; grip, suspension flex, body contact, weight transfer, and high-speed stability still need an in-game test.
Use axle and steering-bearing centers, measured in blocks.
Do not use the outside edges of wide tires. Wheel offset and spacers can place the tire center away from the steering pivot.
The inside front wheel turns farther than the outside wheel.
Diagram uses bearing centers. Tire width, suspension movement, and body clearance are not included.
Enter these limits on the two front steering bearings.
Keep the inside wheel at 27.00° for a difference of 6.18°.
| Physical wheel | Left turn | Right turn |
|---|---|---|
| Left wheel | 27.00° | 20.82° |
| Right wheel | 20.82° | 27.00° |
Direction check: If a wheel turns the wrong way, reverse that bearing connection with the Connect Tool before increasing speed.
Measure both front wheels at full lock. This checks steering geometry only, not grip or handling quality.
Use Bearing centers, not tire edges. With the default 6 × 4 setup, a 27° inner limit produces a 20.82° outer target.
Front axle centerline to rear axle centerline.
Center of the left steering bearing to the center of the right.
The maximum angle for the wheel closest to the turn center.
Upgrade the Driver's Seat to Level 5.
Connect it directly to both front steering bearings.
Aim the Connect Tool at one bearing and press E.
Enter that wheel's calculated left and right limits.
Repeat on the other side and test at low speed.
R = T ÷ 2 + L ÷ tan(δᵢ)δₒ = atan(L ÷ (R + T ÷ 2))What the geometry can solve—and what still needs an in-game test.
Connect the Level 5 Driver's Seat directly to both front steering bearings. Equip the Connect Tool, aim at one connected bearing, press E, and enter the left and right limits calculated for that physical wheel. Repeat on the other side and test both directions at low speed.
There is no universal best angle. The 27-degree preset is a practical starting input, but wheelbase and steering-bearing spacing determine the matching outside angle. Tire grip, vehicle speed, clearance, suspension, and weight distribution still need an in-game test.
Giving both front wheels the same angle can add tire scrub because they follow different circles. Separate inner and outer angles can reduce that conflict, but low friction, excess speed, poor weight distribution, suspension movement, wheel offset, and body contact can also cause sliding or drifting.
The inner wheel follows a smaller circle. Ackermann geometry aims both front wheels toward one shared turn center, reducing low-speed sideways tire scrub.
Not for this setup. Connect a Level 5 Driver's Seat directly to both front steering bearings, then enter the calculated left and right limits on each connected bearing.
No. Tire friction, suspension movement, weight distribution, center of mass, power, speed, and body clearance still affect how the vehicle handles.
No. It models one fixed rear axle and one independently steered front axle. Multi-axle, rear-steer, linkage, skid-steer, and suspension-glitch designs need a different model.