Workshop blueprint / FRM-03

Automatic Watering - A Repairable First System

A one-row watering gantry with separated water delivery and arm movement, designed to expand only after one complete pass works.

Intermediate35–55 minutes1 mechanicVersion 1.0
Choose this build when
  • Straight crop rows near a fixed water supply
  • Players learning Controller and Piston timing
  • Farms that still retain manual bucket access
Choose another approach when
  • Soil spacing changes from row to row
  • The farm has no reliable refill path
  • A Water Bucket is still faster for the current plot size
01 / Size the job

Workshop baseline

Use these dimensions and targets for the first working version. They are a practical starting layout, not a fixed in-game preset; adjust them only after the baseline passes its tests.

Plan the craftable parts →
01First row
8–12 soil plots
02Gantry width
Row width + 2 blocks
03Water storage
1 Water Container
04Delivery
1 Water Cannon
05Movement
1–2 Pistons
06Fallback
Manual bucket access
02 / Prepare the bench

Part manifest

The quantities below describe one baseline build. Optional parts are marked so you can prove the working system before spending on lighting, storage, or automation.

PartQtyJob in this buildPriority
Metal Block Level 1 item iconMetal Block Level 1× 40

Gantry and service frame

Required
Water Container item iconWater Container× 1

Stored water

Required
Water Cannon item iconWater Cannon× 1

Crop delivery

Required
Piston Level 1 item iconPiston Level 1× 2

Controlled row travel

Required
Controller Level 1 item iconController Level 1× 1

Out-and-return sequence

Required
Switch item iconSwitch× 2

Master stop and water enable

Required
Button item iconButton× 1

Start one watering cycle

Required
Sensor Level 1 item iconSensor Level 1× 1

Optional end-position confirmation

Optional
03 / Count before crafting

Direct crafting cost

This total multiplies each listed part by its preferred Craftbot or Mechanic Station recipe. Processed materials and block recipes are shown as direct inputs instead of being expanded into every earlier production step.

Craftable part types
8/8
Station time
2m 15s
Input types
7
Recalculate in the Crafting Planner →
Metal Block Level 1 item icon
40 neededMetal Block Level 1
Craftbot4 batches · 20sAvailable from the start
Scrap Metal Block × 80
Water Container item icon
1 neededWater Container
Craftbot1 batch · 30sQuest or Farmer task
Metal Block Level 1 × 10Circuit Board × 5Glue × 4
Water Cannon item icon
1 neededWater Cannon
Craftbot1 batch · 30sQuest or Farmer task
Metal Block Level 1 × 10Circuit Board × 1Glue × 2
Piston Level 1 item icon
2 neededPiston Level 1
Craftbot2 batches · 20sQuest or Farmer task
Metal Block Level 2 × 20Component Kit × 2Circuit Board × 2
Controller Level 1 item icon
1 neededController Level 1
Craftbot1 batch · 10sAvailable from the start
Metal Block Level 1 × 5Component Kit × 1Circuit Board × 5Glue × 1
Switch item icon
2 neededSwitch
Craftbot2 batches · 10sAvailable from the start
Metal Block Level 1 × 2Circuit Board × 2
Button item icon
1 neededButton
Craftbot1 batch · 5sAvailable from the start
Metal Block Level 1 × 1Circuit Board × 1
Sensor Level 1 item icon
1 neededSensor Level 1
Craftbot1 batch · 10sTrader recipe offer
Metal Block Level 1 × 1Glass Block × 1Component Kit × 1Circuit Board × 3
04 / Build in testable systems

Construction sequence

Do not place the next system until the checkpoint under the current stage is true. That keeps steering, motion, power, and storage failures separate.

01
Stage goal

Mark the crop envelope

Define the exact first and last soil positions before machinery is built.

  1. Place one straight row of 8–12 soil plots.
  2. Leave a service lane beside the row.
  3. Mark the Cannon height and end clearance with temporary blocks.
02
Stage goal

Prove water delivery

Confirm the Container and Cannon work before movement is added.

  1. Mount and fill the Water Container.
  2. Connect the Cannon through its own Switch.
  3. Aim at the nearest and farthest plot from a fixed position.
03
Stage goal

Add a slow arm sequence

Move through the full row without collision or repeated start inputs.

  1. Align two Pistons on the same travel axis.
  2. Use the Controller to extend and return slowly.
  3. Add a master stop reachable from the service lane.
04
Stage goal

Water one complete row

Measure coverage before duplicating the design.

  1. Enable water and trigger one cycle.
  2. Inspect every plot for a missed edge.
  3. Adjust soil or Cannon position rather than adding speed.
05 / Use the right tool at the right moment

Workshop tools

Each tool below has a specific job in this build. Finish that job, then move to the next stage instead of wiring and tuning everything at once.

06 / Check every signal

Connection map

Read each row from input to output. Name or color the physical controls to match this map before closing the bodywork.

01
Start ButtonArm motion
ControllerOne cycle
02
ControllerRow travel
PistonsSlow synchronized path
03
Water SwitchDelivery test and override
Water CannonIndependent enable
04
Master SwitchEmergency stop
Movement chainSafe off state
07 / Commission the build

Test bench

Run these checks with the normal load fitted. If one fails, make the listed physical change and repeat that same test before changing another variable.

TestPass conditionIf it fails
Dry pass

No moving block enters the crop or service lane

Raise the gantry or shorten travel

Coverage count

Every plot changes to watered state

Adjust Cannon height or row spacing

Interrupted cycle

Master stop halts motion without trapping the arm

Add a manual position control

08 / Adapt after it works

Scenario variants

Change the proven baseline for the route or job you actually have. Every upgrade adds a tradeoff, so repeat the test bench afterward.

Two rows

Duplicate the proven Cannon head, not the control chain

Higher water demand

Mobile farm cart

Replace the gantry with a low-speed wheel guide

More alignment work

Sensor finish

Use an end Sensor to confirm home position

Extra logic and another failure point