- Type
- Interactive part
- Controls
- Bearings and Pistons
- Activation
- Trigger or Driver's Seat connection
- Crafted at
- Craftbot
- Recipe unlock
- Available from the start
- Used by recipes
- 2 across Craftbot
Where Controller fits
Controller has 1 production route at Craftbot. It is consumed by 2 recipes across Craftbot, using 1–1 per batch.
- Craftbot5× Metal Block Level 1 + 1× Component Kit + 5× Circuit Board + 1× Glue1× Controller Level 1 / 10 seconds / Available from the start
- Thruster Level 1Uses 1× Controller Level 1 at Craftbot
- Female Mechanic StatueUses 1× Controller Level 1 at Craftbot
Recipe and trader connections checked for version 1.0.1.869.
Routes and locations
Controllers are crafted interactive parts used after the basic workshop and electronic material supply are established.
Craftbot
Use Circuit Boards and the current recipe to produce the Controller.
Open related entry →Mechanic Station workshop
The station is the practical early base for building and upgrading interactive parts.
- Test one joint at low speed before sequencing a full machine.
- Mark the neutral or safe controller state.
- Keep settings accessible after bodywork is added.
Controller recipes and properties
Allows bearings to rotate in sequence. Perfect for building transforming creations. Needs to be connected to bearings. Activated by connecting a trigger or driver's seat to the controller.
Combine 5 Metal Block Level 1, 1 Component Kit, 5 Circuit Board, 1 Glue at Craftbot for 10sto make 1 Controller Level 1.
- Max stack
- 5
- Size
- 2 × 1 × 1 blocks
- Material
- Plastic
- Flammable
- No
- Durability
- 3/10
- Weight
- 3/10
- Friction
- 5/10
- Buoyancy
- 2/10
What a Controller Is For
The Controller is used when a moving part needs a repeatable position or sequence instead of free rotation. It can coordinate doors, folding sections, lifting arms, steering modes, and compact mechanisms.
Basic Setup
- Place the Controller on the same creation as the moving parts.
- Use the Connect Tool to connect the Controller to each Bearing or Piston.
- Connect a Switch, Button, Sensor, or Driver's Seat to activate the sequence.
- Set each movement frame and test slowly before increasing speed.
Troubleshooting
- Check the numbered connection order before editing a long sequence.
- Reverse a bearing connection if the mechanism moves the wrong way.
- Reduce speed when a heavy mechanism shakes or collides with its own frame.





