Workshop blueprint / DEF-04

Base Defense Gate - Protect the Mechanism

A two-Piston farm gate with protected motion parts, controls on both sides, and a separate route when the entrance jams.

Intermediate40–60 minutes1 mechanicVersion 1.0
Choose this build when
  • Vehicle entrances that need to close before a raid
  • Farms with a second manual escape path
  • Bases where the mechanism can sit behind the impact wall
Choose another approach when
  • The gate would become the only way out
  • Bots can strike Pistons and Controller directly
  • The largest regular vehicle has not been measured
01 / Size the job

Workshop baseline

Use these dimensions and targets for the first working version. They are a practical starting layout, not a fixed in-game preset; adjust them only after the baseline passes its tests.

Plan the craftable parts →
01Opening
Vehicle width + 4 blocks
02Height
Vehicle height + 3 blocks
03Motion
2 synchronized Pistons
04Controls
Inside + outside + emergency stop
05Impact layer
Replaceable, ahead of mechanism
06Fallback
Separate mechanic-sized exit
02 / Prepare the bench

Part manifest

The quantities below describe one baseline build. Optional parts are marked so you can prove the working system before spending on lighting, storage, or automation.

PartQtyJob in this buildPriority
Metal Block Level 2 item iconMetal Block Level 2× 72

Gate leaf, guides, and protected frame

Required
Piston Level 1 item iconPiston Level 1× 2

Gate movement

Required
Controller Level 1 item iconController Level 1× 1

Synchronized open and close

Required
Button item iconButton× 2

Inside and outside commands

Required
Switch item iconSwitch× 1

Emergency motion cutoff

Required
Sensor Level 1 item iconSensor Level 1× 1

Optional obstruction detection

Optional
Logic Gate item iconLogic Gate× 2

Optional input and lock state

Optional
03 / Count before crafting

Direct crafting cost

This total multiplies each listed part by its preferred Craftbot or Mechanic Station recipe. Processed materials and block recipes are shown as direct inputs instead of being expanded into every earlier production step.

Craftable part types
7/7
Station time
2m 25s
Input types
8
Recalculate in the Crafting Planner →
Metal Block Level 2 item icon
72 neededMetal Block Level 2
Craftbot8 batches · 1m 20sAvailable from the start
Metal Block Level 1 × 160Ember × 32Water × 8
Piston Level 1 item icon
2 neededPiston Level 1
Craftbot2 batches · 20sQuest or Farmer task
Metal Block Level 2 × 20Component Kit × 2Circuit Board × 2
Controller Level 1 item icon
1 neededController Level 1
Craftbot1 batch · 10sAvailable from the start
Metal Block Level 1 × 5Component Kit × 1Circuit Board × 5Glue × 1
Button item icon
2 neededButton
Craftbot2 batches · 10sAvailable from the start
Metal Block Level 1 × 2Circuit Board × 2
Switch item icon
1 neededSwitch
Craftbot1 batch · 5sAvailable from the start
Metal Block Level 1 × 1Circuit Board × 1
Sensor Level 1 item icon
1 neededSensor Level 1
Craftbot1 batch · 10sTrader recipe offer
Metal Block Level 1 × 1Glass Block × 1Component Kit × 1Circuit Board × 3
Logic Gate item icon
2 neededLogic Gate
Craftbot2 batches · 10sTrader recipe offer
Metal Block Level 1 × 2Circuit Board × 2Glue × 2
04 / Build in testable systems

Construction sequence

Do not place the next system until the checkpoint under the current stage is true. That keeps steering, motion, power, and storage failures separate.

01
Stage goal

Measure the real vehicle

Set an opening that includes steering and suspension error.

  1. Park the widest regular vehicle in the proposed entrance.
  2. Add two blocks of clearance on each side.
  3. Mark the highest loaded point plus three blocks.
02
Stage goal

Build the moving leaf

Create a rigid panel that cannot rotate into the opening.

  1. Keep the leaf separate from the replaceable impact wall.
  2. Use symmetrical Piston attachment points.
  3. Add physical guides and end stops.
03
Stage goal

Add controls from both sides

Open, close, and stop the gate without entering its sweep zone.

  1. Place one Button inside and one outside.
  2. Route both inputs to the Controller or input logic.
  3. Place the emergency Switch behind the defended line.
04
Stage goal

Test the failure state

Keep the base usable when power, signal, or clearance fails.

  1. Stop the gate halfway and drive neither vehicle nor player through the crush line.
  2. Use the secondary exit.
  3. Practice manual access to the Piston and Controller settings.
05 / Use the right tool at the right moment

Workshop tools

Each tool below has a specific job in this build. Finish that job, then move to the next stage instead of wiring and tuning everything at once.

06 / Check every signal

Connection map

Read each row from input to output. Name or color the physical controls to match this map before closing the bodywork.

01
Inside ButtonInterior access
Input logic / ControllerMomentary command
02
Outside ButtonExterior access
Input logic / ControllerMomentary command
03
ControllerGate movement
Two PistonsMatched travel and speed
04
Emergency SwitchImmediate stop
Motion chainNormally enabled
07 / Commission the build

Test bench

Run these checks with the normal load fitted. If one fails, make the listed physical change and repeat that same test before changing another variable.

TestPass conditionIf it fails
Largest vehicle pass

Vehicle clears at full loaded height

Widen or raise the opening before armor

Halfway stop

Leaf stays guided and controls remain reachable

Reinforce guides and move the stop control

Impact access

Outer damage can be repaired without removing Pistons

Move the mechanism behind a replaceable panel

08 / Adapt after it works

Scenario variants

Change the proven baseline for the route or job you actually have. Every upgrade adds a tradeoff, so repeat the test bench afterward.

No vehicle entrance

Use a narrow vertical Piston door

Cheaper but unsuitable for haulers

Frequent traffic

Add a Sensor only after manual controls work

Convenient, but obstruction logic becomes critical

Heavy raid lane

Add a sacrificial impact barrier ahead of the gate

More repair work, less mechanism damage