- Type
- Progression part
- First battery
- Nearby ruin → crashed ship
- Second battery
- Station bunk room → control panel
- Not the same as
- Normal Battery
Routes and locations
The opening route uses two fixed Master Batteries: the nearby ruin battery powers the crashed ship, while the station battery powers the Mechanic Station control panel.
Ruin near the Crash Site
The Getting Started quest marks the battery used to restore power to the crashed ship.
Open related entry →Mechanic Station bunk room
The Mechanic Station quest marks a second battery used by the station power slot.
Open related entry →- Do not save the Crash Site battery for the Mechanic Station; the station objective marks a second Master Battery.
- Follow the active quest marker instead of carrying a battery to an unrelated machine.
- Finish nearby combat before moving the progression object.
- Do not store it with normal consumable Batteries.
Master Battery recipes and properties
Used to power on large spaceships or stations.
- Max stack
- 1
- Size
- 2-block diameter × 4-block depth (Y-axis)
- Material
- Metal
- Flammable
- No
- Durability
- 10/10
- Weight
- 8/10
- Friction
- 2/10
- Buoyancy
- 7/10
Early Master Battery route
| Quest | Where the battery is marked | Where it must be installed | Completion proof |
|---|---|---|---|
| Getting Started | Ruin near the Crash Site | Crashed ship battery socket | Ship power and opening systems activate |
| The Mechanic Station | Station bunk-room objective area | Mechanic Station control panel | Station facilities and Craftbot progression open |
The second objective does not ask you to remove or reuse the crashed-ship battery. Follow the new marker and collect the station battery.
First Battery: Restore the Crashed Ship
Extinguishing the three marked ship fires advances Getting Started to the nearby ruin. Follow the objective and debris trail, take the marked Master Battery, and install it in the crashed ship. This powers the Mini Craftbot and lets the console and Logbook steps continue.
Second Battery: Restore the Mechanic Station
After the Logbook marks the Mechanic Station, the next main objective identifies a separate Master Battery in the station's bunk-room area. Carry that battery to the station control panel. The route is complete when the station accepts power and the Craftbot objective becomes available.
If the Battery Does Not Advance the Objective
- Read the active Logbook title: Getting Started targets the crashed ship; The Mechanic Station targets the station panel.
- Confirm the battery came from the location marked for that objective.
- Carry it to the highlighted socket rather than storing it with normal Batteries.
- Let the objective update before leaving the area or beginning another quest interaction.
