1.0 mission register / objectives and rewards

Scrap Mechanic Quests - Main and Side Quests

Follow the complete public quest line without opening a separate page for every mission. Each entry keeps its objective states and named rewards together, including schematic unlocks, customization items, and completion-order Scrapper clothing.

Main quest icon from Scrap Mechanic 1.0Main story21
Side quest icon from Scrap Mechanic 1.0Side quests25
Public quest entries46
Yellow icon / campaign dossier

Main quests

Read from top to bottom for the story route. Objective highlights stay visible, while rewards occupy their own field so an unlock is never mistaken for a quest requirement.

01
Campaign phase

Crash and recovery

6 missions

Mission 01

Getting Started

5 states

Activate the opening objective inside the crashed ship, use the Water Bucket from the nearby pond to extinguish three marked interior fires, restore ship power with the nearby Master Battery, reconnect the console, and use the Logbook to mark the Mechanic Station.

Objective highlights
  1. Follow the path opposite the ship entrance, take the Water Bucket at the pond, and fill it with water.
  2. Return to the crashed ship and extinguish all 3 marked interior fires.
  3. Follow the new marker to the nearby ruin, recover its Master Battery, and install it in the ship socket.
  4. Craft a Connect Tool and reconnect the console.
  5. Open the Logbook and set a waypoint to the Mechanic Station.
Mission 02

The Mechanic Station

4 states

Follow the Logbook waypoint to the Mechanic Station, locate its separate Master Battery in the bunk-room objective area, restore control-panel power, and build the Craftbot needed for the next stage of Survival.

Objective highlights
  1. Reach and investigate the Mechanic Station marked by the Logbook.
  2. Find the station's second Master Battery in the bunk-room objective area.
  3. Install that Master Battery in the Mechanic Station control panel.
  4. Build a Craftbot.
Mission 03

A Stranger in Need

4 states

Locate the distressed stranger, defend him from attackers, then help Hubert clear the nearby ruin.

Objective highlights
  1. Find and defend the Stranger.
  2. Approach him after the immediate attack.
  3. Go to the nearby ruin and destroy the remaining bots.
Mission 04

Home is Where Your Couch Is

3 states

Help Hubert rebuild the damaged Watchtower using the materials shown in the quest log and console.

Objective highlights
  1. Review the required materials in the quest log or console.
  2. Rebuild the Watchtower to the requested state.
  3. Return to Hubert after construction is accepted.
Mission 05

Built to Last

2 states

Rebuild the Watchtower again, then report back to Hubert once the construction has registered.

Objective highlights
  1. Build the new Watchtower.
  2. Talk to Hubert.
Mission 06

Where's the Fire?

2 states

Return to the Hideout, collect Hubert's Fire Extinguisher, and put out the active fires.

Objective highlights
  1. Return to the Hideout.
  2. Take the Fire Extinguisher from Hubert and put out the fires.
02
Campaign phase

Farms and Growlabs

2 missions

Mission 07

Palate Cleanser

3 states

Find the nearby Packing Station, deposit Tomatoes, and deliver the packed crate to the Farmers' Hideout.

Objective highlights
  1. Find the nearby Packing Station.
  2. Deposit the requested Tomatoes.
  3. Deliver the crate and deposit it at the Trader.
Mission 08

A Farmers Side Hustle

6 states

Talk to Hubert, take the Growlab Key, track the location in the Logbook, and explore the Growlab through its exit.

Objective highlights
  1. Talk to Hubert and take the Growlab Key.
  2. Track and enter the Growlab.
  3. Reach the end and claim the reward.
  4. Exit through the trash chute.
03
Campaign phase

Warehouse investigation

2 missions

Mission 09

The Warehouse

7 states

Meet Hubert, take the Warehouse Key, investigate the building, reach the roof, and defeat the Trashbot.

Objective highlights
  1. Meet Hubert and take the Warehouse Key.
  2. Find, enter, and investigate the Warehouse.
  3. Reach the roof.
  4. Defeat the Trashbot.
Mission 10

Lost and Found

5 states

Follow Hubert's recording trail to the abandoned bunks, investigate the area, and recover the next Audio Log.

Objective highlights
  1. Meet Hubert and listen to the first Audio Log.
  2. Find and investigate the abandoned bunks.
  3. Retrieve and play the second recording.
04
Campaign phase

Mining and the Vault

4 missions

Mission 11

The Mining Hub

7 states

Power the Mining Hub stations, activate the facility, investigate its Vault, and learn how valuables and Access Cards work.

Objective highlights
  1. Install Power-Batteries in the Dispenser, Smelter, Caster, and Power Rails.
  2. Activate the Mining Hub and investigate the opened Vault.
  3. Place a Valuable in the Vault.
  4. Collect the Access Card from Axobot.
Mission 12

The Vault

2 states

Deposit enough valuables to reach the first Vault quota, then collect the next Access Card from Axobot.

Objective highlights
  1. Reach a Vault value target of 10,000.
  2. Get Access Card 2 from Axobot.
Mission 13

Deep Pockets

3 states

Discuss the next move with Lorenzo, raise the Vault total to the larger quota, and collect another Access Card.

Objective highlights
  1. Talk with Lorenzo in the Mining Hub.
  2. Reach a Vault value target of 100,000.
  3. Get Access Card 3 from Axobot.
Mission 14

Rock and Loaded

2 states

Push deeper into the mining progression, raise the Vault total to 1,000,000, and collect Access Card 4.

Objective highlights
  1. Reach a Vault value target of 1,000,000.
  2. Get Access Card 4 from Axobot.
05
Campaign phase

Underground expedition

6 missions

Mission 15

Down Below

6 states

Meet Lorenzo, take the Key, cross to the island, find the underground entrance, and follow the abandoned tunnel.

Objective highlights
  1. Meet Lorenzo and grab the Key.
  2. Cross the bridge and search the island.
  3. Use the Elevator to go underground.
  4. Follow the abandoned tunnel.
Mission 16

The Stench

1 states

Clear the obstruction clogging the Elevator machinery so the underground route can continue.

Objective highlights
  1. Unclog the Elevator.
Mission 17

Mysterious Signal

4 states

Take the Elevator to Level 3, investigate the signal, explore the station, and reach its Control Room.

Objective highlights
  1. Take the Elevator to Level 3.
  2. Investigate the area and explore the Station.
  3. Reach the Control Room.
Mission 18

Explosive Truth

3 states

Prepare for combat on Level 6, reach the station there, and make it to the Control Room.

Objective highlights
  1. Take the Elevator to Level 6.
  2. Reach the Station.
  3. Reach the Control Room.
Mission 19

Wonk-Y Business

9 states

Follow Lorenzo through the facility, interact with its systems, break the main frame, and escape before the Warehouse self-destructs.

Objective highlights
  1. Follow Lorenzo through the facility.
  2. Break the balloon chest and use the console.
  3. Break the main frame.
  4. Escape the Warehouse.
Mission 20

The Gyro-Core

8 states

Descend to the bottom of the mine, travel by train, defeat the Drillbot, recover the Gyro-Core, and install it in the ship.

Objective highlights
  1. Meet Lorenzo at the bottom of the mine.
  2. Take the train toward the Gyro-Core.
  3. Defeat the Drillbot and inspect the wreck.
  4. Recover the Gyro-Core and install it in the ship.
06
Campaign phase

Return home

1 missions

Mission 21

One Last Ride

5 states

Complete Lorenzo's final favor, return the Photo, say goodbye to Hubert and Phae, then speak with Lorenzo when you are ready to depart.

Objective highlights
  1. Retrieve the requested object and bring the Photo to Lorenzo.
  2. Speak with Hubert and Phae.
  3. Talk with Lorenzo to depart.
Blue icon / workshop job board

Side quests

These jobs ask for builds, deliveries, or creature help. Their reward tags show the exact schematic, outfit, item, or variable completion-order reward attached to the assignment.

Job category

Farmer requests

10
Job category

Scrapper requests

06
3 objective states

Building Bridges

Build a bridge so the requesting Scrapper can cross the river.

Take-home rewards

Also grants the next Scrapper outfit piece for your completion order: Shoes, Pants, Jacket, Gloves, Backpack, then Hat.

3 objective states

If You Can't Take the Heat…

Build a giant fan for a Scrapper who cannot stand the heat.

Take-home rewards

Also grants the next Scrapper outfit piece for your completion order: Shoes, Pants, Jacket, Gloves, Backpack, then Hat.

3 objective states

Itty Bitty Ditty

Collect seven Totebot Heads for the Scrapper's unusual build idea.

Take-home rewards

Also grants the next Scrapper outfit piece for your completion order: Shoes, Pants, Jacket, Gloves, Backpack, then Hat.

3 objective states

Onwards and Upwards

Build a catapult that can launch the Scrapper out of the enclosure.

Take-home rewards

Also grants the next Scrapper outfit piece for your completion order: Shoes, Pants, Jacket, Gloves, Backpack, then Hat.

3 objective states

Round She Goes

Build a working carousel for a bored Scrapper.

Take-home rewards

Also grants the next Scrapper outfit piece for your completion order: Shoes, Pants, Jacket, Gloves, Backpack, then Hat.

3 objective states

Timber!

Build a Saw Blade so the Scrapper can cut down trees.

Take-home rewards

Also grants the next Scrapper outfit piece for your completion order: Shoes, Pants, Jacket, Gloves, Backpack, then Hat.

Job category

Creature requests

04
Job category

Vehicle lessons · full tutorial

01
12 objective states

Your First Car

Complete the full twelve-state first-car lesson, from the basic chassis through a drivable creation.

Job category

Vehicle lessons · short assignment

01
2 objective states

Your First Car

Complete the shorter two-state first-car assignment used by the later builder progression.

Job category

Vehicle lessons

02
Job category

Farmer supply chain

01
Long-form side progression

Supplying the Farmers

A multi-step supply quest for the Farmers, tracked separately from the main story and builder assignments.

Quest stuck / waypoint missing / objective not updating

Match the symptom to the unfinished trigger

A Scrap Mechanic quest can wait on a build state, item handoff, dialogue, console, location trigger, boss defeat, or exit route. The active Logbook wording identifies which one is still missing.

What the player seesExact state to checkRecovery route
Cannot find the Water Bucket or make the ship fires countGetting Started

Enter the crashed ship to activate the objective, then follow the path opposite its entrance to the pond and fill the marked Water Bucket.

Throw one filled bucket at each of the three marked interior fires, returning to the pond to refill between throws. Ignore unmarked exterior flames.

Open the Water Bucket route
The first Master Battery does not power the Mechanic StationGetting Started / The Mechanic Station

The ruin battery near the Crash Site belongs in the crashed ship. The Mechanic Station objective marks a separate battery in the station bunk-room area.

Install the first battery in the ship, finish the console and Logbook states, then follow the next quest marker to the station's own battery.

Compare both Master Batteries
Watchtower build will not registerHome Is Where Your Couch Is / Built to Last

Read the current material list and confirm every requested build state has completed before speaking to Hubert.

Stay near the build until the Logbook changes, then use Hubert as the final trigger. Do not substitute an older tower design.

Growlab Key or waypoint seems missingA Farmer's Side Hustle

Speak to Hubert, take the Growlab Key, and actively track the yellow objective in the Logbook.

Return to Hubert if the key handoff never completed. Inside the Growlab, finish the route through the trash-chute exit rather than backtracking at the last room.

The Tomato delivery seems to require machines you do not ownPalate Cleanser

Track Palate Cleanser, use the nearby Packing Station, and deposit the requested Tomatoes into the station rather than trying to craft a separate packing line.

Let the Packing Station produce the packed crate, load that crate onto your vehicle, and deposit it at the Farmers' Hideout Trader. A player-built Large Chest or Vacuum Pump is not listed as one of this quest's three objectives.

Compare later automation recipes
Warehouse objective remains on enter or investigateThe Warehouse

Confirm the Warehouse Key handoff, entrance interaction, interior investigation states, roof route, and Trashbot objective in order.

Re-enter through the intended route and let each Logbook state update before advancing. Opening the building early does not complete skipped objective states.

Lost the route after the Trashbot fightThe Warehouse / Lost and Found

Confirm the Trashbot defeat and the next yellow quest title before leaving the Warehouse area.

Track the new objective in the Logbook and follow its marker rather than returning to an older roof waypoint.

Open Trashbot guide
A completed checkpoint never opens the next questAny main-story transition

Wait for dialogue, reward, and Logbook updates; verify the game is on the current public branch.

Patch 1.0.2 fixed cases where quests did not progress. Update first, preserve the affected save, then repeat only the final interaction on a copy.

Check current patch notes
Raid warning remains active and crops cannot be harvestedFarm raid state

Confirm the public branch has Patch 1.0.3 or later before rebuilding the farm or changing the save.

Patch 1.0.3 fixed a state where raids stopped triggering and harvesting was blocked. Update, keep the affected save and session log, then retest the same plot without mods before making structural changes.

Read Patch 1.0.3 fixes
A co-op client completes the action but the host does not advanceShared-world objective

Compare the host's active Logbook state with the client's state before repeating a long area.

Have the host perform the final dialogue, delivery, console, or location interaction. If it still fails, keep the save and session log before removing mods.