Workshop blueprint / LOG-09

Piston Elevator - Safe Stops and Service Access

A guided two-landing platform using four Pistons, matched movement, landing controls, and an emergency stop outside the shaft.

Advanced45–70 minutes1–2 mechanicsVersion 1.0
Choose this build when
  • Workshop access between two fixed levels
  • Moving a mechanic and light cargo vertically
  • Learning synchronized Piston sequences
Choose another approach when
  • The platform has no anti-twist guide
  • Controls sit inside the crush zone
  • A ramp or stair is safer and simpler
01 / Size the job

Workshop baseline

Use these dimensions and targets for the first working version. They are a practical starting layout, not a fixed in-game preset; adjust them only after the baseline passes its tests.

Plan the craftable parts →
01Platform
6 × 6 blocks
02Lift stages
4 Pistons in matched pairs
03Landings
2 fixed stops
04Controls
Button at each landing
05Emergency stop
Outside shaft
06Test load
Off-center before passengers
02 / Prepare the bench

Part manifest

The quantities below describe one baseline build. Optional parts are marked so you can prove the working system before spending on lighting, storage, or automation.

PartQtyJob in this buildPriority
Metal Block Level 2 item iconMetal Block Level 2× 80

Platform, shaft guides, and landings

Required
Piston Level 1 item iconPiston Level 1× 4

Matched vertical movement

Required
Controller Level 1 item iconController Level 1× 1

Landing sequence

Required
Button item iconButton× 2

Landing calls

Required
Switch item iconSwitch× 1

Emergency motion cutoff

Required
Sensor Level 1 item iconSensor Level 1× 2

Optional landing confirmation

Optional
Logic Gate item iconLogic Gate× 2

Optional call and lock logic

Optional
03 / Count before crafting

Direct crafting cost

This total multiplies each listed part by its preferred Craftbot or Mechanic Station recipe. Processed materials and block recipes are shown as direct inputs instead of being expanded into every earlier production step.

Craftable part types
7/7
Station time
2m 55s
Input types
8
Recalculate in the Crafting Planner →
Metal Block Level 2 item icon
80 neededMetal Block Level 2
Craftbot8 batches · 1m 20sAvailable from the start
Metal Block Level 1 × 160Ember × 32Water × 8
Piston Level 1 item icon
4 neededPiston Level 1
Craftbot4 batches · 40sQuest or Farmer task
Metal Block Level 2 × 40Component Kit × 4Circuit Board × 4
Controller Level 1 item icon
1 neededController Level 1
Craftbot1 batch · 10sAvailable from the start
Metal Block Level 1 × 5Component Kit × 1Circuit Board × 5Glue × 1
Button item icon
2 neededButton
Craftbot2 batches · 10sAvailable from the start
Metal Block Level 1 × 2Circuit Board × 2
Switch item icon
1 neededSwitch
Craftbot1 batch · 5sAvailable from the start
Metal Block Level 1 × 1Circuit Board × 1
Sensor Level 1 item icon
2 neededSensor Level 1
Craftbot2 batches · 20sTrader recipe offer
Metal Block Level 1 × 2Glass Block × 2Component Kit × 2Circuit Board × 6
Logic Gate item icon
2 neededLogic Gate
Craftbot2 batches · 10sTrader recipe offer
Metal Block Level 1 × 2Circuit Board × 2Glue × 2
04 / Build in testable systems

Construction sequence

Do not place the next system until the checkpoint under the current stage is true. That keeps steering, motion, power, and storage failures separate.

01
Stage goal

Build the guided shaft

Prevent platform twist before power is connected.

  1. Set two straight guide faces across the full travel.
  2. Build a rigid 6 × 6 platform.
  3. Check clearance with the platform held at both landings.
02
Stage goal

Match the Piston pairs

Move both sides at the same rate and length.

  1. Install Pistons symmetrically.
  2. Test each unit alone at low speed.
  3. Set matched travel before connecting the platform.
03
Stage goal

Program two landings

Give the Controller known lower and upper positions.

  1. Start from the lower physical stop.
  2. Move one stage at a time.
  3. Stop short of maximum extension and mark the upper landing.
04
Stage goal

Test faults before passengers

Keep people out until stop, obstruction, and off-center load tests pass.

  1. Use blocks as an off-center test load.
  2. Trigger the emergency stop mid-travel.
  3. Confirm service access without entering under the platform.
05 / Use the right tool at the right moment

Workshop tools

Each tool below has a specific job in this build. Finish that job, then move to the next stage instead of wiring and tuning everything at once.

06 / Check every signal

Connection map

Read each row from input to output. Name or color the physical controls to match this map before closing the bodywork.

01
Lower ButtonCall from below
Controller / call logicUpper destination
02
Upper ButtonCall from above
Controller / call logicLower destination
03
ControllerVertical travel
Four PistonsMatched staged movement
04
Emergency SwitchFault stop
Motion chainImmediate off
07 / Commission the build

Test bench

Run these checks with the normal load fitted. If one fails, make the listed physical change and repeat that same test before changing another variable.

TestPass conditionIf it fails
Off-center load

Platform remains level and guided

Widen attachment points and strengthen guides

Mid-travel stop

Platform can be recovered without entering below

Move service controls outside the shaft

Landing repeatability

Edges align after multiple cycles

Match Piston travel and add physical stops

08 / Adapt after it works

Scenario variants

Change the proven baseline for the route or job you actually have. Every upgrade adds a tradeoff, so repeat the test bench afterward.

One-person lift

Reduce platform and use two Pistons

Lower material cost, less load tolerance

Cargo lift

Widen guides and use a larger platform

More structure and stronger synchronization needed

Automatic landing

Add Sensors after manual operation passes

More logic and obstruction cases