Guides / Survival

Warehouse Route - Spudguns, Farmbots, Tapebots, and Trashbot

A combat route with exact weapon damage, Farmbot key drops, Tapebot projectile pressure, Warehouse staging, and Trashbot phase rules.

Farmbot image from Scrap Mechanic
Farmbot: 1500 HP, guaranteed Warehouse Key, 66.7% Component Kit roll, and 33.3% Circuit Board roll on Normal difficulty.
Tapebot image from Scrap Mechanic
Tapebots have only 40 HP but deliver ranged pressure: Blue projectiles deal 55 damage and Red projectiles deal 62.

Weapon budget against a 1500 HP Farmbot

WeaponDamage / potato costAccurate hit floorUse condition
Spudgun28 / 1 Potato54Safest range and predictable economy
Spud Shotgun64 / 2 Potatoes≈24 full hitsOnly when full spread damage lands
Spudling Gun20 / 1 Potato≈75 chunksSustained fire after spin-up
Mountable Spudgun28 / 1 Potato54Connected Potato Ammo Container required

Carry a miss and escape reserve beyond the hit floor. Losing the hauler costs more than waiting for another prepared pull.

Combat target and loot decisions

TargetNormal dataProgression valueImmediate action
Farmbot1500 HP; kick 10; swipe 35Warehouse Key alwaysPick up the key before secondary loot
Tapebot40 HP; Blue 55 / Red 62 damageBattery ≈35.7%; Kit ≈14.3%Clear one sightline at a time
Haybot100 HP; poke 20; swing 30Scrap Metal alwaysDo not spend Farmbot reserve unnecessarily
Trashbot30 HP per phase before scalingScripted boss progressionDamage eye window, then land 5 core hits

Trashbot arena timing

StateDataPlayer job
Pattern active / eye closedNo normal damage windowRead projectile or shockwave path
Eye open30 phase HP before player multiplierUse the preloaded firing lane
Core exposed5 required core hitsKeep one shooter line clear
Stun window3 secondsReload and reposition immediately
Explosion event30-unit radiusLeave the center before greed damage

The encounter tracks the maximum player count it has seen, so a co-op phase should not be budgeted like a fresh solo arena.

Stage the Route Before the Farmbot Pull

  1. Unlock or craft the chosen Spudgun and split combat potatoes from farm-defense potatoes.
  2. Park the cargo vehicle outside the Farmbot kite path.
  3. Carry healing food, Glowsticks, repair blocks, and one empty loot section.
  4. Choose open ground with no dead end behind the player.
  5. Count the ammunition again before firing the first shot.

Farmbot: The Key Is the Mandatory Drop

Every Normal Farmbot drops a Warehouse Key. Component Kits at 66.7% and Circuit Boards at 33.3% are additional rolls, not substitutes for the key. Pick the key up immediately; do not leave it exposed while chasing a smaller bot or repairing cosmetic vehicle damage.

Warehouse: Convert Rooms Into Single Angles

  • Peek from a hard corner; never fight from the center of an atrium.
  • Blue Tapebot shots at 55 and Red shots at 62 can erase a bad open crossing quickly.
  • Move valuable loot to an exterior chest between sections.
  • Use Glowsticks to reveal the next angle, not only the floor under the player.
  • Retreat to cleared space instead of backing into an unopened side room.

Do Not Treat Trashbot as a Larger Farmbot

Trashbot is controlled by attack patterns, eye state, phase health, and an exposed-core recovery sequence. Continuous fire into a closed eye wastes potatoes and hides the next projectile wall. Reload before the opening, deliver the phase damage, land five core hits, and reset movement space.

Extraction Is a Separate Phase

  1. Move keys and progression items to the exterior vehicle first.
  2. Unload the current section before opening optional rooms.
  3. Keep the return route lit and free of parked debris.
  4. Leave when healing or miss reserve reaches the route minimum.
  5. Repair and restock outside the combat structure.