

Weapon budget against a 1500 HP Farmbot
| Weapon | Damage / potato cost | Accurate hit floor | Use condition |
|---|---|---|---|
| Spudgun | 28 / 1 Potato | 54 | Safest range and predictable economy |
| Spud Shotgun | 64 / 2 Potatoes | ≈24 full hits | Only when full spread damage lands |
| Spudling Gun | 20 / 1 Potato | ≈75 chunks | Sustained fire after spin-up |
| Mountable Spudgun | 28 / 1 Potato | 54 | Connected Potato Ammo Container required |
Carry a miss and escape reserve beyond the hit floor. Losing the hauler costs more than waiting for another prepared pull.
Combat target and loot decisions
| Target | Normal data | Progression value | Immediate action |
|---|---|---|---|
| Farmbot | 1500 HP; kick 10; swipe 35 | Warehouse Key always | Pick up the key before secondary loot |
| Tapebot | 40 HP; Blue 55 / Red 62 damage | Battery ≈35.7%; Kit ≈14.3% | Clear one sightline at a time |
| Haybot | 100 HP; poke 20; swing 30 | Scrap Metal always | Do not spend Farmbot reserve unnecessarily |
| Trashbot | 30 HP per phase before scaling | Scripted boss progression | Damage eye window, then land 5 core hits |
Trashbot arena timing
| State | Data | Player job |
|---|---|---|
| Pattern active / eye closed | No normal damage window | Read projectile or shockwave path |
| Eye open | 30 phase HP before player multiplier | Use the preloaded firing lane |
| Core exposed | 5 required core hits | Keep one shooter line clear |
| Stun window | 3 seconds | Reload and reposition immediately |
| Explosion event | 30-unit radius | Leave the center before greed damage |
The encounter tracks the maximum player count it has seen, so a co-op phase should not be budgeted like a fresh solo arena.
Stage the Route Before the Farmbot Pull
- Unlock or craft the chosen Spudgun and split combat potatoes from farm-defense potatoes.
- Park the cargo vehicle outside the Farmbot kite path.
- Carry healing food, Glowsticks, repair blocks, and one empty loot section.
- Choose open ground with no dead end behind the player.
- Count the ammunition again before firing the first shot.
Farmbot: The Key Is the Mandatory Drop
Every Normal Farmbot drops a Warehouse Key. Component Kits at 66.7% and Circuit Boards at 33.3% are additional rolls, not substitutes for the key. Pick the key up immediately; do not leave it exposed while chasing a smaller bot or repairing cosmetic vehicle damage.
Warehouse: Convert Rooms Into Single Angles
- Peek from a hard corner; never fight from the center of an atrium.
- Blue Tapebot shots at 55 and Red shots at 62 can erase a bad open crossing quickly.
- Move valuable loot to an exterior chest between sections.
- Use Glowsticks to reveal the next angle, not only the floor under the player.
- Retreat to cleared space instead of backing into an unopened side room.
Do Not Treat Trashbot as a Larger Farmbot
Trashbot is controlled by attack patterns, eye state, phase health, and an exposed-core recovery sequence. Continuous fire into a closed eye wastes potatoes and hides the next projectile wall. Reload before the opening, deliver the phase damage, land five core hits, and reset movement space.
Extraction Is a Separate Phase
- Move keys and progression items to the exterior vehicle first.
- Unload the current section before opening optional rooms.
- Keep the return route lit and free of parked debris.
- Leave when healing or miss reserve reaches the route minimum.
- Repair and restock outside the combat structure.
