Bots / Version 1.0
10

Haybot

The orange pitchfork bot that defines early Survival combat—100 HP, poke/swing attacks, guaranteed Scrap Metal, and a bonus drop table that often returns nothing.

Version 1.0Checked July 2026Identify the bot, follow its resource route, or counter its attackHow to get it ↓
In-game asset / bots
Haybot from Scrap Mechanic Survival
Category
Bots
Health (Normal)
100
Poke damage
20
Swing damage
30
Haybot
Entry version boundaryHaybot is checked for 1.0

The live game version is shown separately from this article's own test label. Structured recipe, trade, object, and quest relationships can also carry older source versions and are not automatically promoted by a site-wide release update.

Live game
1.0.5
Entry version
1.0
Entry checked
July 2026
Health (Normal)
100
Poke damage
20
Swing damage
30
Guaranteed drop
Scrap Metal
Bonus Circuit Board
33.3%
Bonus Component Kit
16.7%
Bonus empty roll
50%
Role
Common surface melee threat and Scrap Metal farm
How to get it

Routes and locations

Haybots roam fields and ruins and also attack active farms during raids.

Method / location

Fields and ruins

Expect patrols around agricultural terrain and broken structures.

Method / location

Farm raids

Active crops can attract Haybots as the raid level increases.

Before you leave
  • Defeated Haybots leave Scrap Metal and can drop Circuit Boards or Component Kits.
  • Use distance and attack timing when fighting with the Sledgehammer.
  • Water briefly stuns them.
Game data

Haybot recipes and properties

Difficulty baseline
Normal
Attack profile
Delayed poke and wide swing
Structure threat
Breaks low-durability blocks on hit chance
Best early answer
Spudgun kite or hammer with space

Haybot loot (Normal difficulty)

DropChance / note
Scrap MetalAlways
Circuit Board33.3% on bonus table
Component Kit16.7% on bonus table
None (bonus roll)50% on bonus table

Scrap Metal is guaranteed. The bonus roll is independent and may return nothing half the time.

Haybot block destruction chance by durability level

Durability levelBreak chance
1100%
260%
335%
425%
512.5%
62%
71%
8+0% (Haybot cannot break)

Durability describes break probability per hit, not a separate hit-point bar.

Hostile bot combat baseline (Normal difficulty)

BotHealthKey attack damageGuaranteed or high-value drop
Totebot4015 meleeCircuit Board (always)
Haybot100Poke 20 / Swing 30Scrap Metal (always)
Tapebot (Blue)4055 projectileBattery ~35.7% / Component Kit ~14.3%
Tapebot (Red)4062 projectileBattery ~35.7% / Component Kit ~14.3%
Farmbot1500Kick 10 / Swipe 35 / Pesticide DoTWarehouse Key (always)

Classic attack values are paired with the current 1.0 unit health values. New bot families have individual pages because their movement, immunity, and loot rules do not fit one flat table.

Read the Pitchfork Wind-Up

Haybots telegraph before the poke lands. Backpedal through the wind-up instead of trading a full swing in place, then re-engage once the arm resets. Crowded ruins punish players who stand still to finish a last hammer hit.

  • Pull one Haybot out of a ruin doorway before fighting the group.
  • Use a short water interruption when two wind-ups overlap.
  • Park fragile vehicles outside the pitchfork arc.

Scrap Metal First, Bonus Drops Second

Every Haybot pays Scrap Metal. Circuit Boards and Component Kits are bonus-table outcomes—expect empty rolls half the time and plan Circuit Board farming around Totebots when you need guaranteed boards.

Durability Beats Wishful Wood Walls

Haybot melee uses a break-chance table, not a simple HP bar on blocks. Soft scrap-wood shells fail often; higher durability tiers drop the break chance sharply, and durability 8+ is immune to Haybot destruction.

  1. Upgrade farm-facing walls before expanding crop value.
  2. Leave a kite lane in front of the wall so you are not pinned against it.
  3. Repair after raids instead of assuming unbroken panels mean the design worked.

When Haybots Share the Field With Worse Targets

On raid nights and ruin clears, Haybots are the volume problem, not always the priority kill. Clear explosive Totebots and Tapebots first when those silhouettes appear, then finish Haybots once the lane is controllable.

Ammo Math Versus Hammer Risk

A Spudgun at 28 damage needs about four hits for a 100 HP Haybot. That is cheap compared with Farmbot fights, so spend potatoes freely when a pitchfork group threatens a crop row or a loaded hauler.