

Getting Started completion checkpoints
| Step | Where / item | What proves it is complete |
|---|---|---|
| 1. Start | Inside crashed ship | Getting Started and the fire objective are active |
| 2. Find water | Path opposite ship entrance | The pond, farming billboard, soil, seeds, and bucket are visible |
| 3. Fill bucket | Pond edge | The empty Water Bucket changes to its filled state |
| 4. Extinguish | Crashed ship interior | All 3 marked interior fires are gone |
| 5. Recover power | Nearby ruin | The marked Master Battery is in your hands |
| 6. Restore ship | Ship battery socket | The ship and Mini Craftbot receive power |
| 7. Reconnect | Ship console | The Connect Tool objective updates after the requested connection |
| 8. Navigate | Logbook | Mechanic Station appears as the next waypoint |
Do not use the permanent exterior flame or later Fire Extinguisher quest as the completion check. Getting Started tracks the marked fires inside the ship.
The two early Master Batteries
| Battery | Marked location | Correct destination |
|---|---|---|
| Crash Site battery | Ruin near the crashed ship | Crashed ship battery socket |
| Mechanic Station battery | Station bunk-room objective area | Mechanic Station control panel |
They are fixed progression objects, not normal Batteries and not one reusable battery carried between both facilities.
Choose the next branch only after the Logbook
| Next job | Start condition | First measurable target |
|---|---|---|
| First farm | Bucket, soil, and seeds at the pond | One short row watered and harvested by hand |
| Your First Car | Open the blue builder objective | Complete the 12-state vehicle lesson |
| Mechanic Station | Waypoint recorded in the Logbook | Install its second Master Battery and build the Craftbot |
Optional starter-car test baseline
| Measurement | Baseline | Commissioning proof |
|---|---|---|
| Frame | 10 × 16 blocks | A low ladder frame with room for front steering |
| Ground clearance | 2 blocks | Crosses a shallow road edge without beaching |
| Wood Block Level 1 | 48 | Bare frame is complete before decorative bodywork |
| Bearings | 6 | 4 wheel hubs and 2 front steering pivots |
| Controls | 1 seat + 1 Gas Engine | Seat, engine, and driven bearings form one visible path |
| First payload | Driver + 1 low chest | Steering and braking still work after loading |
This is a workshop baseline for testing, not a Getting Started requirement. Finish the ship recovery before spending time on a permanent chassis.
Small first-farm values
| Crop | 1.0 plant value | Why it belongs or waits |
|---|---|---|
| Tomato | 1 | Food and the lowest-value practice row |
| Potato | 1 | Food now; Spudgun ammunition later |
| Carrot | 2 | Food with twice Tomato's calculator value |
| Redbeet | 5 | Delay larger rows until the approach is defended |
Never plant the final seed. A seed chest outside the crop approach is the recovery plan after a failed night.
1. Trigger Getting Started Inside the Ship
Walk into the crashed maintenance ship before looting outward. The active yellow objective is the reliable start signal: it sends you to water and later replaces completed markers with the Master Battery, console, and Logbook steps. If the pond has no useful marker yet, return to the ship interior and let Getting Started activate.
- Opening fire: Water Bucket and pond water.
- Later Hideout fire quest: Fire Extinguisher received after Built to Last.
- These are separate objectives; an extinguisher is not required to leave the Crash Site.
2. Find the Water Bucket at the Pond
Stand at the ship entrance and take the path running away from it. The nearby pond is grouped with a farming billboard, Soil Bags, seeds, and a planted Tomato. The Water Bucket sits at the pond edge. Use the empty bucket on the water, return to the ship, throw the splash at a marked fire, then refill for the next marked fire.
3. Extinguish the Three Marked Interior Fires
- Carry a filled Water Bucket back through the ship entrance.
- Aim at one fire carrying the active objective marker and throw the water.
- Return to the pond when the bucket is empty and refill it.
- Repeat until all three marked fires inside the ship are gone and the objective changes.
4. Recover the First Master Battery
After the final marked fire is extinguished, Getting Started points toward the ruin near the Crash Site. Follow the crash debris and damaged-crate trail, clear the immediate approach, take the marked Master Battery, and carry it back to the ship socket. Do not save this battery for the Mechanic Station; the station objective marks its own battery later.
5. Power the Ship, Reconnect the Console, Take the Logbook
Installing the Master Battery restores the crashed ship's powered opening systems and Mini Craftbot. Follow the remaining objective state instead of leaving immediately: craft the Connect Tool, make the requested console connection, then collect and open the Logbook. The ship phase is complete when the Mechanic Station waypoint can be selected in the Logbook.
6. Choose Farming or Your First Car
The pond area already contains the pieces for a manual farming lesson, while the blue Your First Car assignment contains a twelve-state vehicle tutorial. Both are useful after Getting Started, but neither should replace the fire, battery, console, and Logbook sequence. A small farm supplies food; a simple car shortens the road trip. Choose the current bottleneck rather than trying to finish both as one oversized build.
7. Follow a Reversible Route to the Mechanic Station
Use the Logbook waypoint and the road network rather than another world's coordinates. Generated terrain changes the exact turns, but the destination is recognizable by the illuminated wrench. Record bridges and large junctions in reverse order so the Crash Site remains findable after dark. At the station, locate its separate Master Battery, restore the control panel, and build the Craftbot required by the next progression stage.
Opening Questions That Should Not Stop the Route
- Cannot find the bucket: return to the ship, activate the fire objective, then follow the path opposite the entrance to the pond edge.
- Fire will not count: target the three marked fires inside the ship, not an unmarked exterior flame.
- Ship still has no power: the first Master Battery must be inserted into the crashed ship socket.
- Mechanic Station still has no power: locate the second battery marked by The Mechanic Station objective.
- No station waypoint: finish the console objective and open the Logbook before starting the road journey.
