- Created at
- Dispenserbot (Mechanic Station)
- Craftbot start slots
- 2
- Craftbot max slots
- 8 (after upgrades)
- Levels 2–4 cost
- 5 Component Kits each (+2 slots)
- Level 5 cost
- 20 Component Kits (~50% faster craft)
- Refinebot craft (classic)
- 60 Metal 1 + 5 Circuit Board + 5 Component Kit
- Cookbot craft (classic)
- 50 Metal 2 + 10 Circuit Board + 10 Component Kit
- Crafted at
- Mechanic Station
- Recipe unlock
- Available with its crafting station
Where Craftbot, Refinebot, Cookbot, and Dressbot fits
Craftbot, Refinebot, Cookbot, and Dressbot has 4 production routes at Mechanic Station.
- Mechanic Station80× Scrap Metal Block + 10× Component Kit + 5× Circuit Board1× Craftbot / 12 seconds / Available with its crafting station
- Mechanic Station40× Metal Block Level 1 + 5× Component Kit + 5× Circuit Board1× Refinebot / 12 seconds / Available with its crafting station
- Mechanic Station40× Metal Block Level 2 + 10× Component Kit + 10× Circuit Board1× Cookbot / 12 seconds / Available with its crafting station
- Mechanic Station40× Metal Block Level 2 + 5× Component Kit + 5× Circuit Board1× Dressbot / 12 seconds / Available with its crafting station
Recipe and trader connections checked for version 1.0.1.869.
Routes and locations
Crafting stations are created and unlocked through early Mechanic Station progression, then placed at the player's workshop.
Mechanic Station
Restore station power and use its progression facilities to establish the main crafting chain.
Open related entry →Player base
Place bots with room for upgrades, input access, and connected storage.
- Do not wall in upgrade and connection points.
- Separate food, refining, clothing, and construction workflows.
- Check schematic progression when a remembered recipe is locked.
Craftbot, Refinebot, Cookbot, and Dressbot recipes and properties
Combine 80 Scrap Metal Block, 10 Component Kit, 5 Circuit Board at Mechanic Station for 12sto make 1 Craftbot.
Combine 40 Metal Block Level 1, 5 Component Kit, 5 Circuit Board at Mechanic Station for 12sto make 1 Refinebot.
Combine 40 Metal Block Level 2, 10 Component Kit, 10 Circuit Board at Mechanic Station for 12sto make 1 Cookbot.
Combine 40 Metal Block Level 2, 5 Component Kit, 5 Circuit Board at Mechanic Station for 12sto make 1 Dressbot.
- Craftbot role
- Blocks, parts, tools, interactive recipes
- Refinebot role
- Resource objects → refined materials; auto-pull from nearby collectors
- Cookbot role
- Food / revive items; 1.0 perk meals
- Dressbot role
- Garment boxes and customization
- Automation
- Large Chests + Vacuum Pipes for input/output loops
Variant object values
| Variant | Stack | Collision size | Material | Durability | Density | Friction | Buoyancy |
|---|---|---|---|---|---|---|---|
| Craftbot | — | — | Mechanical | 7 / 10 | 3 / 10 | 6 / 10 | 1 / 10 |
| Refinebot | — | — | Mechanical | 7 / 10 | 3 / 10 | 6 / 10 | 1 / 10 |
| Cookbot | — | — | Mechanical | 7 / 10 | 3 / 10 | 6 / 10 | 1 / 10 |
| Dressbot | — | 8 × 8 × 5 blocks | Mechanical | 7 / 10 | 3 / 10 | 6 / 10 | 1 / 10 |
Craftbot upgrade costs and slots
| Level | Component Kits | Crafting slots | Speed |
|---|---|---|---|
| 1 | — | 2 | 1× |
| 2 | 5 | 4 | 1× |
| 3 | 5 | 6 | 1× |
| 4 | 5 | 8 | 1× |
| 5 | 20 | 8 | ~2× (≈50% faster) |
Level 5 speed has engine rounding quirks on very short recipes—expect about one second longer than a perfect half-time on some items.
Station roles versus bottlenecks
| Station | Unlocks progression when… | Typical bottleneck |
|---|---|---|
| Craftbot | You need parts/blocks/tools at scale | Slots, then Component Kits for upgrades |
| Refinebot | Raw resource objects pile up | Single output slot — pipe into chests |
| Cookbot | Combat/travel needs food perks | Ingredient farm + labeled meal chest |
| Dressbot | Quest garments / customization | Garment boxes, not combat power |
Dispenserbot Is the Gate
After restoring the Mechanic Station, the static Dispenserbot creates portable Craftbot, Refinebot, Cookbot, and Dressbot units. Create Craftbot first; add Refinebot when raw nodes clog storage; add Cookbot before Warehouse and mining trips that need perk food.
Spend Component Kits on Slots, Then Speed
Early kits are better spent unlocking Craftbot slots than cosmetics. Levels 2–4 are five kits each for two slots. Save a twenty-kit stack for Level 5 once the workshop already has labeled input/output chests—speed without organization just fills the wrong pile faster.
Refinebot Wants Pipes
Refinebots pull from nearby Resource Collectors and choke on a single output slot. Connect Large Chests with Vacuum Pipes or port contact so refined material leaves automatically. Expect on the order of a few minutes to empty a full collector—batch refine instead of babysitting one log at a time.
Cookbot Is Loadout, Not Flavor
In 1.0, cooked food restores health and grants perks. Stage a combat meal and a travel meal before Farmbot, Warehouse, or Excavation Island runs. Keep seed potatoes separate from ammo potatoes and from Cookbot ingredients.
1.0 Schematics Gate Recipes
Some Craftbot recipes stay locked until Schematic Boxes / Schematicbot progression. If an older guide lists a part you cannot craft, check schematic unlocks before farming materials for a phantom recipe.










