Bots / Version 1.0
10

Cablebot

A 10 HP underground attacker that can dig toward targets, jump-bite characters, select exposed creation parts, and has a 25% chance to drop a Cable Roll.

Version 1.0Checked July 2026Identify the bot, follow its resource route, or counter its attack
Encounter context / bots
Cablebot concept image showing its green chassis, red eye, and cable clippers
Category
Bots
Health
10
Drop chance
Cable Roll 25%
Jump-bite damage
1
Cablebot
Entry version boundaryCablebot is checked for 1.0

The live game version is shown separately from this article's own test label. Structured recipe, trade, object, and quest relationships can also carry older source versions and are not automatically promoted by a site-wide release update.

Live game
1.0.5
Entry version
1.0
Entry checked
July 2026
Health
10
Drop chance
Cable Roll 25%
Jump-bite damage
1
Shape search
16-unit radius
Body search
24-unit radius
Terrain behavior
Can dig toward a target
Creation threat
Targets destructible weak or craftable shapes
Game data

Cablebot recipes and properties

Movement
1.8 walk / 3.6 sprint
Preferred jump height
4 units above the bot
Target choice
Players or exposed creation shapes
Loot result
75% chance of no Cable Roll

Cablebot encounter checks

Observed behaviorBuild consequence
Digs toward targetA clay wall is delay, not permanent safety
Prefers valid destructible shapesProtect controls, bearings, and tool mounts
Can jump-bite charactersDo not repair while it is still in the service lane
25% Cable RollExpect empty kills when farming cable

Ten HP Does Not Mean Harmless

Cablebot dies quickly once targeted, but its value comes from reaching the machine rather than winning a long duel. It searches nearby bodies and shapes, prefers valid destructible targets, and can attack the working parts a mining vehicle needs to leave the area.

Clay Is Not a Permanent Lockout

Cablebot can request voxel destruction while moving toward a target. A quick terrain plug can buy time, but it should not be the only protection around a parked vehicle, storage node, or exposed power train.

  • Keep the driver path clear enough to move immediately.
  • Armor the working-part mounts rather than only the decorative body.
  • Clear nearby Cablebots before opening the service side.

Cable Roll Farming Is a One-in-Four Route

The normal death roll gives one Cable Roll at 25% and nothing at 75%. Plan several encounters for a required cable count instead of treating each kill as a guaranteed material pickup.

Build Response for Underground Vehicles

A mining vehicle needs protected mounts, visible service access, and an exit path more than a fully enclosed cosmetic shell. Put irreplaceable components behind the first layer and keep low-value armor easy to replace after a bite or dig-in.