- Health
- 60
- Melee damage
- 20
- Water attack
- Torpedo charge
- Circuit Board
- 50%
- Glue
- 33.3%
- Drill
- ≈4.8%
- Terrain
- Water threat that can pursue on land
Blue Totebot recipes and properties
- Threat read
- Blue body and fast water approach
- Damage state
- Immune during torpedo attack state
- Spudgun estimate
- ≈3 hits at 28 damage outside immunity
- Loot rolls
- Independent board, Glue, and Drill chances
Blue Totebot normal loot
| Drop | Chance |
|---|---|
| Circuit Board ×1 | 50% |
| Glue ×1 | 33.3% |
| Drill ×1 | ≈4.8% |
The three checks are separate; one kill can produce more than one listed item.
Get Out of the Torpedo Lane
Blue Totebot is built around a water charge, not the standard Green Totebot chase. Move toward reachable shore at an angle and avoid fighting beside a boat, pump, or submerged storage connection you cannot repair safely.
Do Not Shoot the Immune State
The torpedo attack state is included in its immune-state check. Wait for the charge to finish and re-acquire the target on land or during a normal movement window before spending potatoes.
Its Three Loot Rolls Are Independent
Circuit Board, Glue, and the rare Drill use separate checks. The Drill chance is roughly 4.8%, so it is a bonus rather than a dependable equipment route.
Water Builds Need a Recovery Edge
Place important pumps and chests where the player can reach them from shore. A system that only works while standing in the torpedo lane turns a small bot encounter into a full farm shutdown.
