Database / 10 / 15 entries

Scrap Mechanic WikiBots

All major hostile, non-aggressive, creature, and workshop bot families in Survival, with crop seed routes, drops, locations, and build-specific counterplay.

Category focus
Identify the bot, follow its resource route, or counter its attack
Page structure
List → individual entry
Category 10Haybot character render from Scrap MechanicBots
Behavior first / name second

All bot families and player routes

Separate hostile enemies, non-aggressive carriers, passive creatures, and workshop stations before choosing a combat plan or farm route.

Bot field index

First decide what kind of “bot” you mean

Enemy robots, non-aggressive resource carriers, passive creatures, and workshop stations follow different rules. Start with behavior and location, then open the matching file for health, drops, or operating steps.

01
Surface and raid threats

Farm bots that attack crops, players, and creations

Use this group when the search means enemy farm bots rather than crafting stations. Color is not cosmetic: Totebot and Tapebot variants change movement, attack type, and target priority.

NameBehaviorWhere it mattersDrop or outputPlayer response
Green Totebot

Fast melee swarm

Surface exploration and farm raids

Circuit Board

Split the pack and avoid backing into crop rows.

Haybot

Pitchfork melee; attacks weak structures

Ruins, fields, and raids

Scrap Metal plus a bonus roll

Read the wind-up and fight in an open lane.

Blue Totebot

Underwater torpedo and 20-damage melee

Water routes and land after provocation

Independent chances for Circuit Board, Glue, and a rare Drill

Leave the water before committing to close combat.

Yellow Totebot

Jumping stomp that crosses floors and ceilings

Surface combat and farm raids

1–2 Circuit Boards; possible Batteries

Do not rely on a low roof as the only barrier.

Red Explosive Totebot

Ignites, rushes, and explodes

Surface, raids, Growlabs, Warehouses, underground

No normal loot

Make it the first target and keep it away from storage.

Tapebot family

Ranged tape, explosive tape, bubbles, or slowing ink

Warehouses, Growlabs, and higher-pressure raids

Varies by family and encounter

Break line of sight; identify color before peeking.

Farmbot

Heavy melee, kick, and pesticide pressure

Surface patrols and high-pressure raids

Warehouse Key plus bonus materials

Budget ammunition and keep it off the vehicle.

02
Drilling Thunder encounters

New bots tied to underground travel and story encounters

These bots solve very different combat problems. A general-purpose farm wall does not answer digging Cablebots, ceiling Minerbots, an invulnerable Scannerbot event, and a staged Trashbot boss fight in the same way.

NameBehaviorWhere it mattersDrop or outputPlayer response
Cablebot

Bites, jumps, attacks creations, and can dig

Underground pockets and cable-infested routes

25% Cable Roll chance

Protect exposed working parts and clear it before repairs.

Minerbot

Flying rock-spray threat

Underground mining routes

Component Kit and tier-matched ore nuggets

Scan overhead space and leave room for the crash.

Scannerbot

Mobile missile platform; normal attacks do not damage it

Scripted roaming event

No normal kill drop

Use terrain and movement; treat survival as the objective.

Drillbot

Multi-part drilling boss encounter

Drillbot arena and story progression

Encounter progression rather than a farmable drop

Read the phase objective instead of firing at every surface.

Trashbot

Two staged fights with pattern and weak-point windows

Trashbot arena

Boss progression

Damage the open eye, then use the exposed core window.

03
Non-aggressive and resource carriers

Bots and creatures that should not be treated like raid enemies

Seedbot and Lootbot flee from nearby players and do not run attack states. Wocs and Glowbs are creatures, but players commonly include them in bot searches because they convert feed into useful farm resources.

NameBehaviorWhere it mattersDrop or outputPlayer response
Seedbot

Flees; carries one visible seed-crate type

Seedbot spawn nodes across Survival

Matching seeds when damaged or destroyed

Identify the crate before deciding whether to chase it.

Lootbot

Flees and releases one reward per accepted hit

Raid or scripted loot encounters

Materials, produce, fuel, Batteries, or special raid reward

Keep the route clear and land deliberate hits.

Woc

Passive animal that eats Corn

Surface fields and player pens

Woc Milk after enough Corn

Use a calm feeding pocket outside raid lanes.

Glowb

Passive creature that seeks Cardboard Blocks

Water and dark natural areas

Glow after enough Cardboard

Feed on reachable ground and collect the Glow promptly.

04
Player-operated bot stations

Bots that craft, refine, cook, unlock, or process resources

These are placeable stations, not autonomous farm workers. They do not plant or harvest a field by themselves; the player supplies ingredients or connects containers and chooses a recipe.

NameBehaviorWhere it mattersDrop or outputPlayer response
Craftbot

Main recipe station

Mechanic Station and player workshop

Parts, blocks, machines, and unlocked rewards

Use the Recipes directory to check ingredients and unlocks.

Cookbot

Combines food ingredients

Player workshop

Pizza Burger, Veggie Burger, Revival Baguette

Bring the exact crop quantities; it does not grow crops.

Refinebot

Processes resource pieces

Vehicle or workshop production line

Refined building resources

Pair it with a Resource Collector for a clean input path.

Schematicbot

Registers locked recipes

Mechanic Station

Recipe access, not a finished item

Match the scan method to the recipe you need.

Crushbot / Prospectorbot / Sawbot

Mining and material-processing stations

Excavation Island progression

Crushed ore, selected materials, and sawn outputs

Plan the whole input-to-storage chain before placing machines.

Crops and robots

Which bot gives, uses, or moves each crop?

Seedbot is an acquisition route, Lootbot is a conditional produce route, and Cookbot is a processing station. None of them replaces a field: soil, water, growth time, harvesting, and raid defense still belong to the farm.

CropSeedbot routeLootbot routeCookbot useStorage decision

Tomato Seedbot

Possible produce from each accepted Lootbot hit

Pizza Burger ×5; Veggie Burger ×2; Revival Baguette ×3

Separate seed stock from tomatoes reserved for all three Cookbot recipes.

Carrot Seedbot

Possible produce from each accepted Lootbot hit

Veggie Burger ×4; Revival Baguette ×3

Reserve seven Carrots if you want one of each Carrot-based Cookbot output.

Redbeet Seedbot

Possible produce from each accepted Lootbot hit

Revival Baguette ×3

Keep three Redbeets outside the trade crate when preparing a Revival Baguette.

Potato Seedbot

Possible 3, 5, or 7 Potatoes from an accepted Lootbot hit

Pizza Burger ×10; Veggie Burger ×10

Separate weapon ammunition from the two ten-Potato Cookbot batches.

Cotton Seedbot

Not in the regular hit or default raid reward pools

Not used by the three current Cookbot recipes

Treat Cotton as a material crop and store its seeds away from food rows.

Pigment Flower item iconPigment Flower

Pigment Flower Seedbot

Not in the regular hit or default raid reward pools

Not used by the three current Cookbot recipes

Use it as a paint-production route, not part of the food queue.

Banana Seedbot

Possible produce from each accepted Lootbot hit

Not used by the three current Cookbot recipes

Route Bananas toward packing, trading, or direct food use.

Blueberry Seedbot

Possible produce from each accepted Lootbot hit

Not used by the three current Cookbot recipes

Keep the seed return separate from fruit being packed or traded.

Orange Seedbot

Possible produce from each accepted Lootbot hit

Not used by the three current Cookbot recipes

Use a dedicated fruit chest so Seedbot seeds are not loaded as produce.

Broccoli Seedbot

One possible default raid death reward: 10 Broccoli

Not used by the three current Cookbot recipes

Secure a seed reserve before moving the high-value harvest into trade storage.

Pineapple Seedbot

One possible default raid death reward: 10 Pineapples

Not used by the three current Cookbot recipes

Do not mix a ten-Pineapple Lootbot reward with the next planting batch.

Chili Seedbot

Not in the regular hit or default raid reward pools

Not used by the three current Cookbot recipes

Plan Chili around its own progression and raid pressure, not Cookbot demand.

Direct answers

Questions players ask about Scrap Mechanic bots

These answers separate current 1.0 behavior from older raid charts and from community shorthand that uses several names for the same encounter.

01Are there neutral or friendly bots in Scrap Mechanic?

Seedbots and Lootbots are non-aggressive resource carriers: both flee when a player gets close and neither runs a normal attack state. Wocs and Glowbs are passive creatures, while crafting bots are placeable stations.

02Which Scrap Mechanic bot gives crop seeds?

Seedbot carries one visible seed-crate type. The current set covers Tomato, Redbeet, Carrot, Potato, Cotton, Pigment Flower, Banana, Blueberry, Orange, Broccoli, Pineapple, and Chili. Damage can release matching seeds, and destroying the bot releases an additional matching bundle.

03Does the Cookbot grow or harvest crops?

No. Cookbot only consumes supplied ingredients for three food recipes. Planting, watering, and harvesting require the player or a creation using Vacuum Pumps and water-delivery parts.

04What is the difference between a Farmbot and farming bots?

Farmbot is the named red heavy enemy. Farming bots is a loose player phrase that may mean every hostile agricultural robot, the robots in a farm raid, or player-operated stations such as Craftbot and Cookbot.

05Is the Seeker Bot the Scannerbot?

Players often use Seeker Bot for the large roaming missile bot. The current game files name the unit Scannerbot. Normal projectile, melee, explosion, and collision callbacks do not reduce it, so use cover and movement rather than treating it as a normal health-bar fight.

06Which bots can appear when crops trigger a raid?

The answer depends on crop value, crop count, raid tier, night, and the current 1.0 raid configuration. Use the Raid Calculator for the current wave instead of relying on an old fixed list.

Individual field files

Health, attacks, drops, and counterplay

Open a bot when you need its exact behavior. The directory above handles comparison; these pages handle one encounter without repeating a generic combat script.

01
Haybot from Scrap Mechanic Survival
Version 1.0 · Checked July 2026

Haybot

The orange pitchfork bot that defines early Survival combat—100 HP, poke/swing attacks, guaranteed Scrap Metal, and a bonus drop table that often returns nothing.

Health (Normal)
100
Poke damage
20
02
Farmbot from Scrap Mechanic Survival
Version 1.0 · Checked July 2026

Farmbot

The 1500 HP red heavy bot that kicks, swipes, applies pesticide DoT, always drops a Warehouse Key, and forces real potato-ammo planning before you commit.

Health (Normal)
1500
Kick damage
10
03
Totebot from Scrap Mechanic Survival
Version 1.0 · Checked July 2026

Totebot

The small 40 HP melee bot that always drops a Circuit Board—fast, swarm-prone, and the baseline for reading every Totebot color variant that shares its silhouette.

Health (Normal)
40
Melee damage
15
04
Tapebot from Scrap Mechanic Survival
Version 1.0 · Checked July 2026

Tapebot

The ranged bot family covering standard blue tape, red explosive shots, green bubble-plastic fire, and yellow slowing ink across Warehouses, Growlabs, and raids.

Health (Normal)
40
Blue projectile damage
55
05
Red Explosive Totebot from Scrap Mechanic 1.0
Version 1.0 · Checked July 2026

Red Explosive Totebot

A volatile 40 HP Totebot variant that ignites its payload, rushes the target, explodes near players or creations, and has no normal loot reward.

Introduced
1.0 / Drilling Thunder
Family
Totebot variant
06
Minerbot from Scrap Mechanic 1.0
Version 1.0 · Checked July 2026

Minerbot

A 140 HP flying underground threat that rains rocks on mining crews, crashes when shot down, and drops a Component Kit with tier-matched ore nuggets.

Introduced
1.0 / Drilling Thunder
Movement
Flying / airborne
07
Woc from Scrap Mechanic Survival
Version 1.0 · Checked July 2026

Woc

A passive field animal that drinks Corn and returns Woc Milk—farm logistics and calm pens matter more than combat loadouts.

Type
Passive animal
Feed item
Corn
08
Glowb (Glowbug) from Scrap Mechanic Survival
Version 1.0 · Checked July 2026

Glowb

A passive glowing creature (wiki slug glowbug) that eats Cardboard Blocks and produces Glow for electrical and chemical crafting chains.

Display name
Glowb
Wiki slug
glowbug
09
Tomato icon representing one of the Seedbot seed-crate variants
Version 1.0 · Checked July 2026

Seedbot

A non-aggressive 100 HP carrier that flees from nearby players and releases the same seed type shown by the crate mounted on its head.

Behavior
Non-aggressive; flees from nearby players
Health
100
10
Component Kit representing one of the Lootbot hit rewards
Version 1.0 · Checked July 2026

Lootbot

A non-aggressive reward carrier with 14 durability points, a one-second damage cooldown, one loot release per accepted hit, and encounter-specific death rewards.

Behavior
Non-aggressive; flees from nearby players
Durability points
14
11
Cable Roll item dropped by Cablebots
Version 1.0 · Checked July 2026

Cablebot

A 10 HP underground attacker that can dig toward targets, jump-bite characters, select exposed creation parts, and has a 25% chance to drop a Cable Roll.

Health
10
Drop chance
Cable Roll 25%
12
Official Drilling Thunder artwork showing the 1.0 robot threat
Version 1.0 · Checked July 2026

Scannerbot

The large roaming missile platform often called the Seeker Bot by players; normal projectiles, melee, explosions, collisions, and crushing do not reduce it.

Player alias
Seeker Bot
Current unit name
Scannerbot
13
Official Scrap Mechanic preview showing two Blue Totebots
Version 1.0 · Checked July 2026

Blue Totebot

A 60 HP water-adapted Totebot that can torpedo through water, switches to 20-damage melee on land, and can drop Circuit Boards, Glue, or a rare Drill.

Health
60
Melee damage
20
14
Official Scrap Mechanic preview showing two Yellow Totebots
Version 1.0 · Checked July 2026

Yellow Totebot

An 80 HP jumping Totebot that uses stomp attacks across vertical structures, always drops 1–2 Circuit Boards, and can add 3–7 Batteries.

Health
80
Combat style
Jump and stomp
15
Official Scrap Mechanic preview of the Trashbot arena boss
Version 1.0 · Checked July 2026

Trashbot

A scripted arena boss with two fight configurations, 30 health per phase before player-count scaling, eye-open damage windows, core recovery checks, and projectile patterns.

Encounter type
Two scripted boss fights
Health per phase
30 before player-count multiplier