Fast melee swarm
Surface exploration and farm raids
Circuit Board
Split the pack and avoid backing into crop rows.
All major hostile, non-aggressive, creature, and workshop bot families in Survival, with crop seed routes, drops, locations, and build-specific counterplay.
BotsSeparate hostile enemies, non-aggressive carriers, passive creatures, and workshop stations before choosing a combat plan or farm route.
Enemy robots, non-aggressive resource carriers, passive creatures, and workshop stations follow different rules. Start with behavior and location, then open the matching file for health, drops, or operating steps.
Use this group when the search means enemy farm bots rather than crafting stations. Color is not cosmetic: Totebot and Tapebot variants change movement, attack type, and target priority.
Fast melee swarm
Surface exploration and farm raids
Circuit Board
Split the pack and avoid backing into crop rows.
Pitchfork melee; attacks weak structures
Ruins, fields, and raids
Scrap Metal plus a bonus roll
Read the wind-up and fight in an open lane.
Underwater torpedo and 20-damage melee
Water routes and land after provocation
Independent chances for Circuit Board, Glue, and a rare Drill
Leave the water before committing to close combat.
Jumping stomp that crosses floors and ceilings
Surface combat and farm raids
1–2 Circuit Boards; possible Batteries
Do not rely on a low roof as the only barrier.
Ignites, rushes, and explodes
Surface, raids, Growlabs, Warehouses, underground
No normal loot
Make it the first target and keep it away from storage.
Ranged tape, explosive tape, bubbles, or slowing ink
Warehouses, Growlabs, and higher-pressure raids
Varies by family and encounter
Break line of sight; identify color before peeking.
Heavy melee, kick, and pesticide pressure
Surface patrols and high-pressure raids
Warehouse Key plus bonus materials
Budget ammunition and keep it off the vehicle.
These bots solve very different combat problems. A general-purpose farm wall does not answer digging Cablebots, ceiling Minerbots, an invulnerable Scannerbot event, and a staged Trashbot boss fight in the same way.
Bites, jumps, attacks creations, and can dig
Underground pockets and cable-infested routes
25% Cable Roll chance
Protect exposed working parts and clear it before repairs.
Flying rock-spray threat
Underground mining routes
Component Kit and tier-matched ore nuggets
Scan overhead space and leave room for the crash.
Mobile missile platform; normal attacks do not damage it
Scripted roaming event
No normal kill drop
Use terrain and movement; treat survival as the objective.
Multi-part drilling boss encounter
Drillbot arena and story progression
Encounter progression rather than a farmable drop
Read the phase objective instead of firing at every surface.
Two staged fights with pattern and weak-point windows
Trashbot arena
Boss progression
Damage the open eye, then use the exposed core window.
Seedbot and Lootbot flee from nearby players and do not run attack states. Wocs and Glowbs are creatures, but players commonly include them in bot searches because they convert feed into useful farm resources.
Flees; carries one visible seed-crate type
Seedbot spawn nodes across Survival
Matching seeds when damaged or destroyed
Identify the crate before deciding whether to chase it.
Flees and releases one reward per accepted hit
Raid or scripted loot encounters
Materials, produce, fuel, Batteries, or special raid reward
Keep the route clear and land deliberate hits.
Passive animal that eats Corn
Surface fields and player pens
Woc Milk after enough Corn
Use a calm feeding pocket outside raid lanes.
Passive creature that seeks Cardboard Blocks
Water and dark natural areas
Glow after enough Cardboard
Feed on reachable ground and collect the Glow promptly.
These are placeable stations, not autonomous farm workers. They do not plant or harvest a field by themselves; the player supplies ingredients or connects containers and chooses a recipe.
Main recipe station
Mechanic Station and player workshop
Parts, blocks, machines, and unlocked rewards
Use the Recipes directory to check ingredients and unlocks.
Combines food ingredients
Player workshop
Pizza Burger, Veggie Burger, Revival Baguette
Bring the exact crop quantities; it does not grow crops.
Processes resource pieces
Vehicle or workshop production line
Refined building resources
Pair it with a Resource Collector for a clean input path.
Registers locked recipes
Mechanic Station
Recipe access, not a finished item
Match the scan method to the recipe you need.
Mining and material-processing stations
Excavation Island progression
Crushed ore, selected materials, and sawn outputs
Plan the whole input-to-storage chain before placing machines.
Seedbot is an acquisition route, Lootbot is a conditional produce route, and Cookbot is a processing station. None of them replaces a field: soil, water, growth time, harvesting, and raid defense still belong to the farm.
Tomato Seedbot
Possible produce from each accepted Lootbot hit
Pizza Burger ×5; Veggie Burger ×2; Revival Baguette ×3
Separate seed stock from tomatoes reserved for all three Cookbot recipes.
Carrot Seedbot
Possible produce from each accepted Lootbot hit
Veggie Burger ×4; Revival Baguette ×3
Reserve seven Carrots if you want one of each Carrot-based Cookbot output.
Redbeet Seedbot
Possible produce from each accepted Lootbot hit
Revival Baguette ×3
Keep three Redbeets outside the trade crate when preparing a Revival Baguette.
Potato Seedbot
Possible 3, 5, or 7 Potatoes from an accepted Lootbot hit
Pizza Burger ×10; Veggie Burger ×10
Separate weapon ammunition from the two ten-Potato Cookbot batches.
Cotton Seedbot
Not in the regular hit or default raid reward pools
Not used by the three current Cookbot recipes
Treat Cotton as a material crop and store its seeds away from food rows.
Pigment FlowerPigment Flower Seedbot
Not in the regular hit or default raid reward pools
Not used by the three current Cookbot recipes
Use it as a paint-production route, not part of the food queue.
Banana Seedbot
Possible produce from each accepted Lootbot hit
Not used by the three current Cookbot recipes
Route Bananas toward packing, trading, or direct food use.
Blueberry Seedbot
Possible produce from each accepted Lootbot hit
Not used by the three current Cookbot recipes
Keep the seed return separate from fruit being packed or traded.
Orange Seedbot
Possible produce from each accepted Lootbot hit
Not used by the three current Cookbot recipes
Use a dedicated fruit chest so Seedbot seeds are not loaded as produce.
Broccoli Seedbot
One possible default raid death reward: 10 Broccoli
Not used by the three current Cookbot recipes
Secure a seed reserve before moving the high-value harvest into trade storage.
Pineapple Seedbot
One possible default raid death reward: 10 Pineapples
Not used by the three current Cookbot recipes
Do not mix a ten-Pineapple Lootbot reward with the next planting batch.
Chili Seedbot
Not in the regular hit or default raid reward pools
Not used by the three current Cookbot recipes
Plan Chili around its own progression and raid pressure, not Cookbot demand.
These answers separate current 1.0 behavior from older raid charts and from community shorthand that uses several names for the same encounter.
Seedbots and Lootbots are non-aggressive resource carriers: both flee when a player gets close and neither runs a normal attack state. Wocs and Glowbs are passive creatures, while crafting bots are placeable stations.
Seedbot carries one visible seed-crate type. The current set covers Tomato, Redbeet, Carrot, Potato, Cotton, Pigment Flower, Banana, Blueberry, Orange, Broccoli, Pineapple, and Chili. Damage can release matching seeds, and destroying the bot releases an additional matching bundle.
No. Cookbot only consumes supplied ingredients for three food recipes. Planting, watering, and harvesting require the player or a creation using Vacuum Pumps and water-delivery parts.
Farmbot is the named red heavy enemy. Farming bots is a loose player phrase that may mean every hostile agricultural robot, the robots in a farm raid, or player-operated stations such as Craftbot and Cookbot.
Players often use Seeker Bot for the large roaming missile bot. The current game files name the unit Scannerbot. Normal projectile, melee, explosion, and collision callbacks do not reduce it, so use cover and movement rather than treating it as a normal health-bar fight.
The answer depends on crop value, crop count, raid tier, night, and the current 1.0 raid configuration. Use the Raid Calculator for the current wave instead of relying on an old fixed list.
Open a bot when you need its exact behavior. The directory above handles comparison; these pages handle one encounter without repeating a generic combat script.

The orange pitchfork bot that defines early Survival combat—100 HP, poke/swing attacks, guaranteed Scrap Metal, and a bonus drop table that often returns nothing.

The 1500 HP red heavy bot that kicks, swipes, applies pesticide DoT, always drops a Warehouse Key, and forces real potato-ammo planning before you commit.

The small 40 HP melee bot that always drops a Circuit Board—fast, swarm-prone, and the baseline for reading every Totebot color variant that shares its silhouette.

The ranged bot family covering standard blue tape, red explosive shots, green bubble-plastic fire, and yellow slowing ink across Warehouses, Growlabs, and raids.

A volatile 40 HP Totebot variant that ignites its payload, rushes the target, explodes near players or creations, and has no normal loot reward.

A 140 HP flying underground threat that rains rocks on mining crews, crashes when shot down, and drops a Component Kit with tier-matched ore nuggets.

A passive field animal that drinks Corn and returns Woc Milk—farm logistics and calm pens matter more than combat loadouts.

A passive glowing creature (wiki slug glowbug) that eats Cardboard Blocks and produces Glow for electrical and chemical crafting chains.

A non-aggressive 100 HP carrier that flees from nearby players and releases the same seed type shown by the crate mounted on its head.

A non-aggressive reward carrier with 14 durability points, a one-second damage cooldown, one loot release per accepted hit, and encounter-specific death rewards.

A 10 HP underground attacker that can dig toward targets, jump-bite characters, select exposed creation parts, and has a 25% chance to drop a Cable Roll.

The large roaming missile platform often called the Seeker Bot by players; normal projectiles, melee, explosions, collisions, and crushing do not reduce it.

A 60 HP water-adapted Totebot that can torpedo through water, switches to 20-damage melee on land, and can drop Circuit Boards, Glue, or a rare Drill.

An 80 HP jumping Totebot that uses stomp attacks across vertical structures, always drops 1–2 Circuit Boards, and can add 3–7 Batteries.

A scripted arena boss with two fight configurations, 30 health per phase before player-count scaling, eye-open damage windows, core recovery checks, and projectile patterns.