- Type
- Interactive input
- Switch
- Maintains an on or off state
- Button
- Provides a momentary input
- Crafted at
- Craftbot, Portable Crafter, Workbench
- Recipe unlock
- Available from the start
Where Switch and Button fits
Switch and Button has 4 production routes at Craftbot, Portable Crafter, Workbench.
- Craftbot1× Metal Block Level 1 + 1× Circuit Board1× Switch / 5 seconds / Available from the start
- Portable Crafter5× Scrap Metal Block + 1× Circuit Board1× Switch / 5 seconds / Available from the start
- Workbench5× Scrap Metal Block + 1× Circuit Board1× Switch / 5 seconds / Available from the start
- Craftbot1× Metal Block Level 1 + 1× Circuit Board1× Button / 5 seconds / Available from the start
Recipe and trader connections checked for version 1.0.1.869.
Routes and locations
Switches and Buttons are basic crafted controls used throughout vehicles, doors, farm machines, and logic systems.
Craftbot
Produce controls through the normal electronic-part recipes.
Open related entry →Workshop test board
Keep spare controls near logic experiments so temporary inputs remain identifiable.
- Use a Button for momentary input and a Switch for retained state.
- Label controls before several similar switches accumulate.
- Place emergency stops away from the moving hazard.
Switch and Button recipes and properties
Combine 1 Metal Block Level 1, 1 Circuit Board at Craftbot for 5sto make 1 Switch.
Combine 5 Scrap Metal Block, 1 Circuit Board at Portable Crafter for 5sto make 1 Switch.
Combine 5 Scrap Metal Block, 1 Circuit Board at Workbench for 5sto make 1 Switch.
Combine 1 Metal Block Level 1, 1 Circuit Board at Craftbot for 5sto make 1 Button.
Variant object values
| Variant | Stack | Collision size | Material | Durability | Density | Friction | Buoyancy |
|---|---|---|---|---|---|---|---|
| Switch | 10 | — | Electronics | 3 / 10 | 2 / 10 | 5 / 10 | 2 / 10 |
| Button | 10 | — | Electronics | 3 / 10 | 2 / 10 | 5 / 10 | 2 / 10 |
Choose the Correct Input Behavior
Use a Switch when a machine should remain active after the player steps away. Use a Button when the action should last only while triggered or start a controlled sequence.
- Give dangerous machinery a reachable off control.
- Label controls before a panel grows beyond two inputs.
- Test the stopped state as carefully as the running state.






