- Health (Normal)
- 40
- Melee damage
- 15
- Guaranteed drop
- Circuit Board
- Threat style
- Fast close-range swarm pressure
- Common contexts
- Exploration ruins and farm raids
- 1.0 note
- Color and explosive variants share the body language
- Farm value
- Reliable Circuit Board income
Routes and locations
Green Totebots are common early enemies around ruins, roads, fields, and farm raids.
Ruins and roadsides
Expect Totebots near loot structures and along early exploration routes.
Farm raids
They form part of the lower raid tiers around active crops.
- They can drop Circuit Boards and Component Kits.
- Collect heads when a quest or decorative build asks for them.
- Clear small groups before opening containers.
Totebot recipes and properties
- Difficulty baseline
- Normal
- Spudgun shots
- ≈2 hits at 28 damage
- Hammer viability
- High in open ground; poor when surrounded
- Priority vs explosive
- Kill Red Explosive Totebots before standard packs
Totebot loot (Normal difficulty)
| Drop | Chance / note |
|---|---|
| Circuit Board | Always |
Standard Totebots are a reliable early Circuit Board farm. Explosive and color variants share the silhouette but change threat priority.
Hostile bot combat baseline (Normal difficulty)
| Bot | Health | Key attack damage | Guaranteed or high-value drop |
|---|---|---|---|
| Totebot | 40 | 15 melee | Circuit Board (always) |
| Haybot | 100 | Poke 20 / Swing 30 | Scrap Metal (always) |
| Tapebot (Blue) | 40 | 55 projectile | Battery ~35.7% / Component Kit ~14.3% |
| Tapebot (Red) | 40 | 62 projectile | Battery ~35.7% / Component Kit ~14.3% |
| Farmbot | 1500 | Kick 10 / Swipe 35 / Pesticide DoT | Warehouse Key (always) |
Classic attack values are paired with the current 1.0 unit health values. New bot families have individual pages because their movement, immunity, and loot rules do not fit one flat table.
Circuit Boards on Every Kill
Totebots are the dependable Circuit Board source in early Survival. Unlike Haybot bonus rolls, the board is guaranteed—clear packs deliberately when you need Craftbot and logic parts, then leave the area before another wave arrives.
Split the Pack Before You Swing
Forty health dies quickly, but fifteen damage per hit stacks when three Totebots pin you against a crop row or vehicle bumper. Strafe through openings, drop one body, then reset distance. Never back into a dead-end farm alley.
- Pull packs off soil beds into open dirt or roadway.
- Hammer the nearest bot only after the second cannot reach you in the same beat.
- Loot Circuit Boards after the last idle sound stops.
Silhouette Literacy for Color Variants
1.0 expands Totebot colors and behaviors. Treat unfamiliar paint as an unknown damage profile until confirmed. The Red Explosive Totebot keeps the small frame but changes the entire priority order—identify it before committing hammer range.
Raid Nights Versus Ruin Runs
On exploration routes, Totebots are loot opportunities. On raid nights, they are crop-pressure tools. The same bot asks for different spacing: ruins favor aggressive clears; farms favor funneling packs into a prepared lane away from seedlings.
- Mark a raid funnel that does not cross potato ammo chests.
- Keep one Spudgun magazine for packs that break the funnel.
- Store Circuit Boards away from the approach wall so you are not tempted to loot mid-fight.
Compare the Baseline Table
Totebot sits at the bottom of the Normal combat comparison: lowest health, lowest single-hit damage, highest drop reliability for Circuit Boards. Use that baseline to judge when a fight has escalated into Haybot or Tapebot territory.
