Bots / Version 1.0
10

Yellow Totebot

An 80 HP jumping Totebot that uses stomp attacks across vertical structures, always drops 1–2 Circuit Boards, and can add 3–7 Batteries.

Version 1.0Checked July 2026Identify the bot, follow its resource route, or counter its attack
Official preview / bots
Official Scrap Mechanic preview showing two Yellow Totebots
Category
Bots
Health
80
Combat style
Jump and stomp
Stomp range
12 units
Yellow Totebot
Entry version boundaryYellow Totebot is checked for 1.0

The live game version is shown separately from this article's own test label. Structured recipe, trade, object, and quest relationships can also carry older source versions and are not automatically promoted by a site-wide release update.

Live game
1.0.5
Entry version
1.0
Entry checked
July 2026
Health
80
Combat style
Jump and stomp
Stomp range
12 units
Circuit Boards
1–2 always
Battery roll
66.7%
Battery quantity
3–7 when rolled
Defense warning
Can cross floors and ceilings
Game data

Yellow Totebot recipes and properties

Movement
3 walk / 8 sprint
Immune movement
Jump, jump-path, jump-roam, and patrol states
Spudgun estimate
≈3 hits at 28 damage outside immunity
Best defense read
Vertical clearance, not wall height alone

Yellow Totebot normal loot

DropResult
Circuit Board1–2 guaranteed
Battery66.7% chance for 3–7
No Battery33.3%

A Low Roof Is Not a Complete Defense

Yellow Totebot was built to jump and stomp through vertical layouts. A farm entrance that stops Green Totebots at ground level can still expose roof-mounted Controllers, Pistons, or crop storage to the landing path.

Wait Out the Immune Movement

Its jump and patrol-related states are included in the damage immunity check. Track the landing and fire during a normal combat window rather than spending shots during the leap.

  • Keep valuable mechanisms away from the top edge.
  • Leave lateral space to exit the stomp area.
  • Test the gate with an overhead clearance route, not only a ground push.

Reliable Boards, Conditional Batteries

Every normal kill awards one or two Circuit Boards. The second roll gives three to seven Batteries two-thirds of the time, making Yellow Totebot a stronger energy-material encounter than the standard Green Totebot.

Repair the Landing Zone First

After a fight, inspect roof plates, overhead wiring, and the outer edge of moving mechanisms before repairing cosmetic walls. The stomp route can damage a part that still looks connected from ground level.