Bots / Version 1.0
10

Red Explosive Totebot

A volatile 40 HP Totebot variant that ignites its payload, rushes the target, explodes near players or creations, and has no normal loot reward.

Version 1.0Checked July 2026Identify the bot, follow its resource route, or counter its attackHow to get it ↓
In-game asset / bots
Red Explosive Totebot from Scrap Mechanic 1.0
Category
Bots
Introduced
1.0 / Drilling Thunder
Family
Totebot variant
Health
40
Red Explosive Totebot
Entry version boundaryRed Explosive Totebot is checked for 1.0

The live game version is shown separately from this article's own test label. Structured recipe, trade, object, and quest relationships can also carry older source versions and are not automatically promoted by a site-wide release update.

Live game
1.0.5
Entry version
1.0
Entry checked
July 2026
Introduced
1.0 / Drilling Thunder
Family
Totebot variant
Health
40
Threat
Explosive pressure near players and creations
Official guidance
Prioritize on sight
Fight rule
Range and distance over hammer trades
Farm risk
High near fuel, crops, and packed vehicles
Normal loot
None
How to get it

Routes and locations

Red explosive Totebots belong to the expanded 1.0 enemy roster and appear in higher-risk progression areas.

Method / location

1.0 progression zones

Expect them where the new story and underground combat increase enemy variety.

Method / location

Confined combat routes

Give explosive enemies more space than ordinary Totebots.

Before you leave
  • Do not fight beside valuable machinery or storage.
  • Use range and terrain to control the blast risk.
  • Check the active route before backing away.
Game data

Red Explosive Totebot recipes and properties

Identification
Red explosive silhouette among Totebot packs
Priority rank
Above standard Totebots and most Haybots in mixed fights
Safe distance
Create space before finishing other melee bots
Drop route
No Circuit Board or material reward

Call It Out Before the Pack Closes

In multiplayer, the first player who sees red explosive paint should name the target. Split fire across random Totebots while an explosive closes distance is the common failure mode. One focused Spudgun burst beats three hammer players overlapping in blast range.

Distance Is the Mitigation

Forty health disappears quickly at range, but the detonation can still destroy the things around the bot. Back into open ground, keep a lateral escape path, and do not finish the fight pressed against gasoline, seed chests, or a loaded hauler.

  • Move fuel and crop storage off the usual raid funnel.
  • Avoid doorways that trap blast radius against the player.
  • Keep the final shot away from the vehicle and storage line.

Mixed Pack Ordering

Standard Totebots are Circuit Board farm; Red Explosive Totebots are incident prevention. Kill order: explosive first, Tapebots if present, then remaining melee. Haybots can wait if the explosive is still mobile.

  1. Identify paint and behavior at engagement start.
  2. Spend potatoes on the explosive before hammering the pack.
  3. Resume normal Totebot looting only after the blast threat is gone.

Vehicles and Soft Creations

Light frames and scrap-wood attachments take catastrophic damage from close detonations. Park creations outside the expected fight radius, or accept that a win can still cost a rebuild if the bot dies on top of the bumper.

There Is No Loot Reason to Close Distance

Its normal death table is empty. Unlike a Green Totebot, the red explosive variant is not a Circuit Board farm, so there is no reason to rush into the blast area to secure a drop.