Crops / Version 1.0
07

Broccoli

High-value 42-minute crop at calculator value 500—needs a second watering unless fertilized, and belongs only on farms already cleared for serious raid pressure.

Version 1.0Checked July 2026Seeds, water, growth, harvest, and raidsHow to get it ↓
In-game asset / crops
Broccoli item icon in Scrap Mechanic
Category
Crops
Max stack
10
Flammable
Yes
Grow time
42 min (21 fertilized)
Broccoli
Entry version boundaryBroccoli is checked for 1.0

The live game version is shown separately from this article's own test label. Structured recipe, trade, object, and quest relationships can also carry older source versions and are not automatically promoted by a site-wide release update.

Live game
1.0.5
Entry version
1.0
Entry checked
July 2026
Grow time
42 min (21 fertilized)
Harvest amount
1
Extra watering
Yes, unless fertilized
1.0 calculator value
500
Raid tier
Elite plant-value crop
Classic note
High-value (≥3) on pre-1.0 tables
Prep rule
Defense and water coverage before seeds
Matching Seedbot
Broccoli Seedbot
Lootbot route
One possible default raid death reward: 10 Broccoli
Cookbot use
Not used by the three current Cookbot recipes
How to get it

Routes and locations

Broccoli and its seeds are high-value Warehouse rewards used for advanced farming and weapon trades.

Method / location

Warehouse upper floors

Clear a Warehouse and search the reward area for Broccoli and its seed supply.

Method / location

Farmers Hideout trade

Pack the harvest for advanced weapon and progression trades.

Open related entry →
Before you leave
  • Bring adequate Potato ammunition into the Warehouse.
  • Preserve the first seeds before trading the crop.
  • Plan for the crop's higher watering requirement.
Game data

Broccoli recipes and properties

Inventory description

A nutritious Broccoli.

Seed
Broccoli Seed
Requires
Soil, water cycle discipline, seed
Compared to Orange
5× calculator value; 2× grow time
Fertilizer effect
Halves time and skips the extra watering requirement
Max stack
10
Material
Fruit
Flammable
Yes
Durability
1/10
Weight
1/10
Friction
4/10
Buoyancy
4/10

Crop grow time and harvest yield

CropGrow timeFertilizedHarvest amountExtra watering
Carrot21 min10.5 min1No
Redbeet21 min10.5 min1No
Tomato21 min10.5 min1No
Potato21 min10.5 min5No
Blueberry21 min10.5 min1No
Banana21 min10.5 min1No
Orange21 min10.5 min1No
Cotton21 min10.5 min1No
Broccoli42 min21 min1Yes unless fertilized
Pineapple42 min21 min1Yes unless fertilized

Real-time minutes; 1 real minute ≈ 1 in-game hour. Chili is a 1.0 crop—confirm grow timing in the live client.

Pre-1.0 / classic crop raid values (community tables)

CropRaid valueHigh-value?
Tomato / Carrot / Redbeet1No
Potato1.5No
Banana / Blueberry / Orange2No
Broccoli / Pineapple3Yes (≥3)

Classic raids needed total value ≥10. Levels 7+ also required enough high-value crops. The on-site Raid Calculator uses the current 1.0 plant-value curve instead.

Double Clock, Double Watering Tax

Broccoli takes 42 real minutes unfertilized and demands a second watering unless fertilizer is used. Miss the second water and you have spent soil and raid budget on a stalled plant. Build the watering habit—or budget fertilizer—before the first seed.

Five Hundred Plant-Value Points

At calculator value 500, one Broccoli equals five Oranges or five hundred Tomatoes. A single decorative broccoli in the front yard can rewrite the night’s raid level. Treat each plant as a deliberate threat event.

  • Run the Raid Calculator with the exact plant count.
  • Do not “try one” beside an undefended starter shack.
  • Keep spare seeds offline so a failed raid does not burn the only stock.

Fertilizer as a Safety Tool

Fertilizer cuts grow time to 21 minutes and removes the extra watering requirement. On broccoli, that is not a luxury speed-up—it is fewer hours of high plant value sitting in the open and fewer chances to miss a water tick.

  1. Confirm hose or irrigation coverage on the broccoli plot.
  2. Apply fertilizer when the unfertilized double-water loop is still unreliable.
  3. Harvest immediately and decide whether to replant or drop plant value.

Classic High-Value Flag Still Applies

Pre-1.0 tables already marked Broccoli as high-value (raid value 3). The 1.0 calculator amplifies that idea to 500. Old warnings about “high-value crops summoning worse nights” remain directionally true—only the numbers got louder.

Combat Lane Before Cosmetics

Broccoli rows need a kill lane, potato ammo, and a vehicle exit more than they need decorative lattice. If the defense rehearsal has not happened with orange-scale value, broccoli is premature.

Broccoli: Which Bot Actually Matters?

Broccoli Seedbot carries the matching seed type. Seedbots flee instead of attacking; damage can release matching seeds and destroying one releases an additional matching bundle. One possible default raid death reward: 10 Broccoli.

Cookbot does not grow or harvest Broccoli. Its current use for this crop is: Not used by the three current Cookbot recipes. Secure a seed reserve before moving the high-value harvest into trade storage.

  • Use a Vacuum Pump creation for planting or harvesting; that is a player-built machine, not an autonomous farm bot.
  • Check the Raid Calculator before scaling the field, because crop count and crop value change the attacking wave.
  • Keep seeds, harvest produce, and Cookbot ingredients in separate labeled containers.