- Grow time
- 42 min (21 fertilized)
- Harvest amount
- 1
- Extra watering
- Yes, unless fertilized
- 1.0 calculator value
- 500
- Raid tier
- Elite plant-value crop
- Classic note
- High-value (≥3) on pre-1.0 tables
- Prep rule
- Defense and water coverage before seeds
- Matching Seedbot
- Broccoli Seedbot
- Lootbot route
- One possible default raid death reward: 10 Broccoli
- Cookbot use
- Not used by the three current Cookbot recipes
Routes and locations
Broccoli and its seeds are high-value Warehouse rewards used for advanced farming and weapon trades.
Warehouse upper floors
Clear a Warehouse and search the reward area for Broccoli and its seed supply.
Farmers Hideout trade
Pack the harvest for advanced weapon and progression trades.
Open related entry →- Bring adequate Potato ammunition into the Warehouse.
- Preserve the first seeds before trading the crop.
- Plan for the crop's higher watering requirement.
Broccoli recipes and properties
A nutritious Broccoli.
- Seed
- Broccoli Seed
- Requires
- Soil, water cycle discipline, seed
- Compared to Orange
- 5× calculator value; 2× grow time
- Fertilizer effect
- Halves time and skips the extra watering requirement
- Max stack
- 10
- Material
- Fruit
- Flammable
- Yes
- Durability
- 1/10
- Weight
- 1/10
- Friction
- 4/10
- Buoyancy
- 4/10
Crop grow time and harvest yield
| Crop | Grow time | Fertilized | Harvest amount | Extra watering |
|---|---|---|---|---|
| Carrot | 21 min | 10.5 min | 1 | No |
| Redbeet | 21 min | 10.5 min | 1 | No |
| Tomato | 21 min | 10.5 min | 1 | No |
| Potato | 21 min | 10.5 min | 5 | No |
| Blueberry | 21 min | 10.5 min | 1 | No |
| Banana | 21 min | 10.5 min | 1 | No |
| Orange | 21 min | 10.5 min | 1 | No |
| Cotton | 21 min | 10.5 min | 1 | No |
| Broccoli | 42 min | 21 min | 1 | Yes unless fertilized |
| Pineapple | 42 min | 21 min | 1 | Yes unless fertilized |
Real-time minutes; 1 real minute ≈ 1 in-game hour. Chili is a 1.0 crop—confirm grow timing in the live client.
Pre-1.0 / classic crop raid values (community tables)
| Crop | Raid value | High-value? |
|---|---|---|
| Tomato / Carrot / Redbeet | 1 | No |
| Potato | 1.5 | No |
| Banana / Blueberry / Orange | 2 | No |
| Broccoli / Pineapple | 3 | Yes (≥3) |
Classic raids needed total value ≥10. Levels 7+ also required enough high-value crops. The on-site Raid Calculator uses the current 1.0 plant-value curve instead.
Double Clock, Double Watering Tax
Broccoli takes 42 real minutes unfertilized and demands a second watering unless fertilizer is used. Miss the second water and you have spent soil and raid budget on a stalled plant. Build the watering habit—or budget fertilizer—before the first seed.
Five Hundred Plant-Value Points
At calculator value 500, one Broccoli equals five Oranges or five hundred Tomatoes. A single decorative broccoli in the front yard can rewrite the night’s raid level. Treat each plant as a deliberate threat event.
- Run the Raid Calculator with the exact plant count.
- Do not “try one” beside an undefended starter shack.
- Keep spare seeds offline so a failed raid does not burn the only stock.
Fertilizer as a Safety Tool
Fertilizer cuts grow time to 21 minutes and removes the extra watering requirement. On broccoli, that is not a luxury speed-up—it is fewer hours of high plant value sitting in the open and fewer chances to miss a water tick.
- Confirm hose or irrigation coverage on the broccoli plot.
- Apply fertilizer when the unfertilized double-water loop is still unreliable.
- Harvest immediately and decide whether to replant or drop plant value.
Classic High-Value Flag Still Applies
Pre-1.0 tables already marked Broccoli as high-value (raid value 3). The 1.0 calculator amplifies that idea to 500. Old warnings about “high-value crops summoning worse nights” remain directionally true—only the numbers got louder.
Combat Lane Before Cosmetics
Broccoli rows need a kill lane, potato ammo, and a vehicle exit more than they need decorative lattice. If the defense rehearsal has not happened with orange-scale value, broccoli is premature.
Broccoli: Which Bot Actually Matters?
Broccoli Seedbot carries the matching seed type. Seedbots flee instead of attacking; damage can release matching seeds and destroying one releases an additional matching bundle. One possible default raid death reward: 10 Broccoli.
Cookbot does not grow or harvest Broccoli. Its current use for this crop is: Not used by the three current Cookbot recipes. Secure a seed reserve before moving the high-value harvest into trade storage.
- Use a Vacuum Pump creation for planting or harvesting; that is a player-built machine, not an autonomous farm bot.
- Check the Raid Calculator before scaling the field, because crop count and crop value change the attacking wave.
- Keep seeds, harvest produce, and Cookbot ingredients in separate labeled containers.
