Crops / Version 1.0
07

Pineapple

Top calculator crop at plant value 1000 with the same 42-minute / double-water rules as Broccoli—advanced farms only, verified as a complete cycle before scaling.

Version 1.0Checked July 2026Seeds, water, growth, harvest, and raidsHow to get it ↓
In-game asset / crops
Pineapple item icon in Scrap Mechanic
Category
Crops
Max stack
10
Flammable
Yes
Grow time
42 min (21 fertilized)
Pineapple
Entry version boundaryPineapple is checked for 1.0

The live game version is shown separately from this article's own test label. Structured recipe, trade, object, and quest relationships can also carry older source versions and are not automatically promoted by a site-wide release update.

Live game
1.0.5
Entry version
1.0
Entry checked
July 2026
Grow time
42 min (21 fertilized)
Harvest amount
1
Extra watering
Yes, unless fertilized
1.0 calculator value
1000
Raid tier
Maximum common plant-value crop
Classic note
High-value (≥3) beside Broccoli
Scale rule
One successful full cycle before a second plant
Matching Seedbot
Pineapple Seedbot
Lootbot route
One possible default raid death reward: 10 Pineapples
Cookbot use
Not used by the three current Cookbot recipes
How to get it

Routes and locations

Pineapple and its seeds are high-value Warehouse rewards tied to advanced fruit farming and weapon trades.

Method / location

Warehouse upper floors

Clear the interior and reach the reward area to obtain the first fruit and seeds.

Method / location

Farmers Hideout trade

Use packed Pineapple crates in advanced trading progression.

Open related entry →
Before you leave
  • Reserve the initial seeds.
  • Plan for two waterings unless the crop is fertilized.
  • Secure the Warehouse return route before carrying rare seeds.
Game data

Pineapple recipes and properties

Inventory description

A juicy Pineapple.

Seed
Pineapple Seed
Requires
Soil, disciplined watering, seed
Compared to Broccoli
Same grow rules; 2× calculator value (1000 vs 500)
Best use
Planned advanced batch with escape logistics
Max stack
10
Material
Fruit
Flammable
Yes
Durability
1/10
Weight
1/10
Friction
4/10
Buoyancy
4/10

Crop grow time and harvest yield

CropGrow timeFertilizedHarvest amountExtra watering
Carrot21 min10.5 min1No
Redbeet21 min10.5 min1No
Tomato21 min10.5 min1No
Potato21 min10.5 min5No
Blueberry21 min10.5 min1No
Banana21 min10.5 min1No
Orange21 min10.5 min1No
Cotton21 min10.5 min1No
Broccoli42 min21 min1Yes unless fertilized
Pineapple42 min21 min1Yes unless fertilized

Real-time minutes; 1 real minute ≈ 1 in-game hour. Chili is a 1.0 crop—confirm grow timing in the live client.

Pre-1.0 / classic crop raid values (community tables)

CropRaid valueHigh-value?
Tomato / Carrot / Redbeet1No
Potato1.5No
Banana / Blueberry / Orange2No
Broccoli / Pineapple3Yes (≥3)

Classic raids needed total value ≥10. Levels 7+ also required enough high-value crops. The on-site Raid Calculator uses the current 1.0 plant-value curve instead.

Thousand-Point Plants

Pineapple’s 1.0 calculator value is 1000—the top entry on the on-site crop list. One plant can dominate raid thresholds by itself. If broccoli felt expensive, pineapple is the intentional endgame produce decision.

Share Broccoli’s Clock and Water Tax

Unfertilized pineapples take 42 minutes and need a second watering. Fertilizer halves the clock to 21 and drops the extra water requirement. The horticulture is identical to broccoli; only the raid weight doubles.

  • Prove the double-water loop on broccoli or a single pineapple first.
  • Prefer fertilizer when overnight exposure at value 1000 is unacceptable.
  • Keep the grow-time table handy when mixing with 21-minute fruit.

One Complete Cycle Before Scaling

Plant one pineapple, finish every watering, defend the window, harvest it, and move it through the intended cargo or cooking path. Scale seed count only after that loop works without improvisation.

  1. Stage seeds, fertilizer, and ammo before planting.
  2. Complete watering ticks on a timer or alarm.
  3. Harvest, secure cargo, then decide on a second plant.

Classic High-Value Memory, Modern Numbers

Classic tables grouped Pineapple with Broccoli as high-value (3). Modern calculator math puts pineapple at 1000 versus broccoli’s 500. Use the shared classic and grow-time tables on this page when translating old guides into 1.0 planning.

Endgame Defense Is Non-Optional

Expect Tapebot- and Farmbot-tier pressure when plant value lives in the pineapple band. Metal-facing walls, potato reserves sized for heavy bots, and a clear kite lane are prerequisites—not upgrades you add after the first failed night.

Pineapple: Which Bot Actually Matters?

Pineapple Seedbot carries the matching seed type. Seedbots flee instead of attacking; damage can release matching seeds and destroying one releases an additional matching bundle. One possible default raid death reward: 10 Pineapples.

Cookbot does not grow or harvest Pineapple. Its current use for this crop is: Not used by the three current Cookbot recipes. Do not mix a ten-Pineapple Lootbot reward with the next planting batch.

  • Use a Vacuum Pump creation for planting or harvesting; that is a player-built machine, not an autonomous farm bot.
  • Check the Raid Calculator before scaling the field, because crop count and crop value change the attacking wave.
  • Keep seeds, harvest produce, and Cookbot ingredients in separate labeled containers.